* it is now possible to switch back to the main intro loop from the fullscreen console. * do not distort the background of the fullscreen console. Always draw the console on top of what the main loop currently displays with a translucent black overlay. * do not use the CONPIC for the fullscreen console as it tends to be more of a distraction than an asset when filling the entire screen. * cleaned up c_console.cpp and moved several pieces of code unrelated to actual console management out of it.
46 lines
981 B
C
46 lines
981 B
C
#pragma once
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#include "zstring.h"
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#include "intrect.h"
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struct event_t;
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struct SystemCallbacks
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{
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bool (*WantGuiCapture)();
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bool (*WantLeftButton)();
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bool (*NetGame)();
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bool (*WantNativeMouse)();
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bool (*CaptureModeInGame)();
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void (*CrashInfo)(char* buffer, size_t bufflen, const char* lfstr);
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void (*PlayStartupSound)(const char* name);
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bool (*IsSpecialUI)();
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bool (*DisableTextureFilter)();
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void (*OnScreenSizeChanged)();
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IntRect(*GetSceneRect)();
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FString(*GetLocationDescription)();
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void (*MenuDim)();
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FString(*GetPlayerName)(int i);
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bool (*DispatchEvent)(event_t* ev);
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bool (*CheckGame)(const char* nm);
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int (*GetGender)();
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void (*MenuClosed)();
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bool (*CheckMenudefOption)(const char* opt);
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void (*ConsoleToggled)(int state);
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};
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extern SystemCallbacks sysCallbacks;
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struct WadStuff
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{
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FString Path;
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FString Name;
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};
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extern FString endoomName;
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extern bool batchrun;
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extern float menuBlurAmount;
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extern bool generic_ui;
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void UpdateGenericUI(bool cvar);
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