vkdoom_m/src/common/engine/i_interface.h
Christoph Oelckers 194824f810 - some fixes for the console.
* it is now possible to switch back to the main intro loop from the fullscreen console.
* do not distort the background of the fullscreen console. Always draw the console on top of what the main loop currently displays with a translucent black overlay.
* do not use the CONPIC for the fullscreen console as it tends to be more of a distraction than an asset when filling the entire screen.
* cleaned up c_console.cpp and moved several pieces of code unrelated to actual console management out of it.
2020-10-25 09:17:31 +01:00

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981 B
C

#pragma once
#include "zstring.h"
#include "intrect.h"
struct event_t;
struct SystemCallbacks
{
bool (*WantGuiCapture)();
bool (*WantLeftButton)();
bool (*NetGame)();
bool (*WantNativeMouse)();
bool (*CaptureModeInGame)();
void (*CrashInfo)(char* buffer, size_t bufflen, const char* lfstr);
void (*PlayStartupSound)(const char* name);
bool (*IsSpecialUI)();
bool (*DisableTextureFilter)();
void (*OnScreenSizeChanged)();
IntRect(*GetSceneRect)();
FString(*GetLocationDescription)();
void (*MenuDim)();
FString(*GetPlayerName)(int i);
bool (*DispatchEvent)(event_t* ev);
bool (*CheckGame)(const char* nm);
int (*GetGender)();
void (*MenuClosed)();
bool (*CheckMenudefOption)(const char* opt);
void (*ConsoleToggled)(int state);
};
extern SystemCallbacks sysCallbacks;
struct WadStuff
{
FString Path;
FString Name;
};
extern FString endoomName;
extern bool batchrun;
extern float menuBlurAmount;
extern bool generic_ui;
void UpdateGenericUI(bool cvar);