vkdoom_m/src/rendering/vulkan/renderer/vk_renderpass.cpp
2019-02-26 16:50:54 +01:00

163 lines
6.6 KiB
C++

#include "vk_renderpass.h"
#include "vulkan/shaders/vk_shader.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_buffers.h"
#include "hwrenderer/data/flatvertices.h"
#include "hwrenderer/scene/hw_viewpointuniforms.h"
VkRenderPassManager::VkRenderPassManager()
{
CreateDynamicSetLayout();
CreateTextureSetLayout();
CreatePipelineLayout();
CreateDescriptorPool();
CreateDynamicSet();
}
void VkRenderPassManager::BeginFrame()
{
if (!SceneColor || SceneColor->width != SCREENWIDTH || SceneColor->height != SCREENHEIGHT)
{
auto fb = GetVulkanFrameBuffer();
RenderPassSetup.reset();
SceneColorView.reset();
SceneDepthStencilView.reset();
SceneDepthView.reset();
SceneColor.reset();
SceneDepthStencil.reset();
ImageBuilder builder;
builder.setSize(SCREENWIDTH, SCREENHEIGHT);
builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
SceneColor = builder.create(fb->device);
builder.setFormat(VK_FORMAT_D24_UNORM_S8_UINT);
builder.setUsage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
SceneDepthStencil = builder.create(fb->device);
ImageViewBuilder viewbuilder;
viewbuilder.setImage(SceneColor.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
SceneColorView = viewbuilder.create(fb->device);
viewbuilder.setImage(SceneDepthStencil.get(), VK_FORMAT_D24_UNORM_S8_UINT, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
SceneDepthStencilView = viewbuilder.create(fb->device);
viewbuilder.setImage(SceneDepthStencil.get(), VK_FORMAT_D24_UNORM_S8_UINT, VK_IMAGE_ASPECT_DEPTH_BIT);
SceneDepthView = viewbuilder.create(fb->device);
RenderPassSetup.reset(new VkRenderPassSetup());
}
}
void VkRenderPassManager::CreateDynamicSetLayout()
{
DescriptorSetLayoutBuilder builder;
builder.addBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
builder.addBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
builder.addBinding(2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
builder.addBinding(3, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
builder.addBinding(4, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
DynamicSetLayout = builder.create(GetVulkanFrameBuffer()->device);
}
void VkRenderPassManager::CreateTextureSetLayout()
{
DescriptorSetLayoutBuilder builder;
builder.addBinding(0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
/*
for (int i = 0; i < 6; i++)
{
builder.addBinding(i, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
}
builder.addBinding(16, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
*/
TextureSetLayout = builder.create(GetVulkanFrameBuffer()->device);
}
void VkRenderPassManager::CreatePipelineLayout()
{
PipelineLayoutBuilder builder;
builder.addSetLayout(DynamicSetLayout.get());
builder.addSetLayout(TextureSetLayout.get());
builder.addPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants));
PipelineLayout = builder.create(GetVulkanFrameBuffer()->device);
}
void VkRenderPassManager::CreateDescriptorPool()
{
DescriptorPoolBuilder builder;
builder.addPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 4);
builder.addPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1);
builder.addPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 512 * 6);
builder.setMaxSets(512);
DescriptorPool = builder.create(GetVulkanFrameBuffer()->device);
}
void VkRenderPassManager::CreateDynamicSet()
{
DynamicSet = DescriptorPool->allocate(DynamicSetLayout.get());
auto fb = GetVulkanFrameBuffer();
WriteDescriptors update;
update.addBuffer(DynamicSet.get(), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->ViewpointUBO->mBuffer.get(), 0, sizeof(HWViewpointUniforms));
update.addBuffer(DynamicSet.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, fb->LightBufferSSO->mBuffer.get(), 0, 4096);
update.addBuffer(DynamicSet.get(), 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->MatricesUBO->mBuffer.get(), 0, sizeof(MatricesUBO));
update.addBuffer(DynamicSet.get(), 3, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->ColorsUBO->mBuffer.get(), 0, sizeof(ColorsUBO));
update.addBuffer(DynamicSet.get(), 4, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->GlowingWallsUBO->mBuffer.get(), 0, sizeof(GlowingWallsUBO));
update.updateSets(fb->device);
}
/////////////////////////////////////////////////////////////////////////////
VkRenderPassSetup::VkRenderPassSetup()
{
CreateRenderPass();
CreatePipeline();
CreateFramebuffer();
}
void VkRenderPassSetup::CreateRenderPass()
{
RenderPassBuilder builder;
builder.addRgba16fAttachment(false, VK_IMAGE_LAYOUT_GENERAL);
builder.addSubpass();
builder.addSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_GENERAL);
builder.addExternalSubpassDependency();
RenderPass = builder.create(GetVulkanFrameBuffer()->device);
}
void VkRenderPassSetup::CreatePipeline()
{
auto fb = GetVulkanFrameBuffer();
GraphicsPipelineBuilder builder;
builder.addVertexShader(fb->GetShaderManager()->vert.get());
builder.addFragmentShader(fb->GetShaderManager()->frag.get());
builder.addVertexBufferBinding(0, sizeof(FFlatVertex));
builder.addVertexAttribute(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(FFlatVertex, x));
builder.addVertexAttribute(1, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(FFlatVertex, u));
// To do: not all vertex formats has all the data..
//builder.addVertexAttribute(2, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(FFlatVertex, x));
//builder.addVertexAttribute(3, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(FFlatVertex, x));
//builder.addVertexAttribute(4, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(FFlatVertex, x));
//builder.addVertexAttribute(5, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(FFlatVertex, x));
builder.setViewport(0.0f, 0.0f, (float)SCREENWIDTH, (float)SCREENHEIGHT);
builder.setScissor(0, 0, SCREENWIDTH, SCREENHEIGHT);
builder.setAlphaBlendMode();
builder.setLayout(fb->GetRenderPassManager()->PipelineLayout.get());
builder.setRenderPass(RenderPass.get());
Pipeline = builder.create(fb->device);
}
void VkRenderPassSetup::CreateFramebuffer()
{
auto fb = GetVulkanFrameBuffer();
FramebufferBuilder builder;
builder.setRenderPass(RenderPass.get());
builder.setSize(SCREENWIDTH, SCREENHEIGHT);
builder.addAttachment(fb->GetRenderPassManager()->SceneColorView.get());
Framebuffer = builder.create(GetVulkanFrameBuffer()->device);
}