vkdoom_m/src/common/engine
2020-04-11 20:20:40 +02:00
..
gstrings.h - moved stringtable to 'common'. 2020-04-11 20:19:51 +02:00
i_interface.cpp - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
i_interface.h - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
namedef.h - moved name.cpp to 'common'. 2020-04-11 14:00:21 +02:00
palettecontainer.cpp - palette related fixes. 2020-04-11 20:20:40 +02:00
palettecontainer.h - palette related fixes. 2020-04-11 20:20:40 +02:00
printf.h - moved stringtable to 'common'. 2020-04-11 20:19:51 +02:00
renderstyle.cpp - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
renderstyle.h - added the missing blend modes to FRenderStyle. 2020-04-11 20:20:37 +02:00
sc_man.cpp - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
sc_man.h - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
sc_man_scanner.re - CVAR cleanup, in particular decoupling from game internals, which now get handled via callbacks. 2020-04-11 14:00:22 +02:00
sc_man_tokens.h - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
stringtable.cpp - moved stringtable to 'common'. 2020-04-11 20:19:51 +02:00
stringtable.h - moved stringtable to 'common'. 2020-04-11 20:19:51 +02:00
v_colortables.cpp - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
v_colortables.h - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00