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OrdinaryMagician
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vkdoom_m
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1a20a5b999
vkdoom_m
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src
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scripting
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Christoph Oelckers
1a20a5b999
- scriptified A_PainShootSkull which was the last remaining bit in g_doom, so this directory is gone now.
2016-11-23 19:47:09 +01:00
..
codegeneration
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
2016-11-22 19:20:31 +01:00
decorate
- exported native fields of several more classes.
2016-11-23 01:31:48 +01:00
vm
- scriptified A_PainShootSkull which was the last remaining bit in g_doom, so this directory is gone now.
2016-11-23 19:47:09 +01:00
zscript
- added proper definitions for all exported native fields.
2016-11-22 23:43:32 +01:00
thingdef.cpp
- allow functions in structs. This is needed for several internal data types like players, sectors, lines, etc.
2016-11-19 12:12:29 +01:00
thingdef.h
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
2016-11-22 19:20:31 +01:00
thingdef_data.cpp
- exported the native fields of FState and FLevelLocals as well.
2016-11-23 00:35:06 +01:00
thingdef_properties.cpp
- added a 'DefaultStateUsage' property so that this setting can be properly set up for the classes that can inject states into other actors.
2016-11-14 18:31:12 +01:00