vkdoom_m/src/rendering/swrenderer
2021-02-13 12:32:28 -05:00
..
drawers - removed useless x86.h #include's 2021-02-06 15:01:08 +02:00
line Fix dancing sprites regression 2021-02-11 23:05:08 -05:00
plane - cleanup of m_fixed.h. 2020-11-22 10:25:04 +01:00
scene Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
segments - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
textures - removed unused FSoftwareTexture::GenerateBgraMipmapsFast() function. 2021-02-06 13:18:15 +01:00
things Fix Additive Shaded renderstyle for UDMF things bugged 2021-02-13 12:32:28 -05:00
viewport Fix dancing sprites regression 2021-02-11 23:05:08 -05:00
r_all.cpp - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
r_renderer.h - transitioned the 2D drawer to FGameTexture. 2020-04-19 10:57:45 +02:00
r_renderthread.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_renderthread.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_swcolormaps.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
r_swcolormaps.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_swrenderer.cpp - fixed code that deternines when to upscale a texture. 2020-06-10 00:21:19 +02:00
r_swrenderer.h - decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped. 2020-04-19 10:57:45 +02:00
r_swscene.cpp - added a flash component to the colormap shader. 2020-06-07 09:16:56 +02:00
r_swscene.h - moved RenderView out of the framebuffer classes to complete the consolidation of the renderer's entry points. 2020-04-25 17:58:26 +02:00