vkdoom_m/src/rendering/hwrenderer/scene
Christoph Oelckers 1ad2f30e0d - moved sprite CVARs out of the global CVAR storage file.
They are local to hw_sprites.cpp now, as they aren't used anywhere else.
2020-04-26 10:47:57 +02:00
..
hw_bsp.cpp - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
hw_clipper.cpp - moved DObject and core parts of the VM to 'common'. 2020-04-11 20:20:51 +02:00
hw_clipper.h
hw_decal.cpp - moved FRenderState to 'common' and removed some game-dependent parts from it. 2020-04-25 23:29:38 +02:00
hw_drawinfo.cpp - moved sprite CVARs out of the global CVAR storage file. 2020-04-26 10:47:57 +02:00
hw_drawinfo.h - moved RenderView out of the framebuffer classes to complete the consolidation of the renderer's entry points. 2020-04-25 17:58:26 +02:00
hw_drawlist.cpp - removed FMaterial references from other high level renderer data like HWFlat and HWSprite. 2020-04-19 10:57:47 +02:00
hw_drawlist.h - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_drawlistadd.cpp - started cleanup of dependencies of the framebuffer class. 2020-04-25 21:08:07 +02:00
hw_drawstructs.h - moved FRenderState to 'common' and removed some game-dependent parts from it. 2020-04-25 23:29:38 +02:00
hw_fakeflat.cpp - transitioned the GLDEFS parser to FGameTexture. 2020-04-19 10:57:46 +02:00
hw_fakeflat.h
hw_flats.cpp - moved FRenderState to 'common' and removed some game-dependent parts from it. 2020-04-25 23:29:38 +02:00
hw_portal.cpp - moved FRenderState to 'common' and removed some game-dependent parts from it. 2020-04-25 23:29:38 +02:00
hw_portal.h - moved FRenderState to 'common' and removed some game-dependent parts from it. 2020-04-25 23:29:38 +02:00
hw_renderhacks.cpp - started cleanup of dependencies of the framebuffer class. 2020-04-25 21:08:07 +02:00
hw_renderstate.cpp - moved FRenderState to 'common' and removed some game-dependent parts from it. 2020-04-25 23:29:38 +02:00
hw_sky.cpp - moved the front layer hack for Hexen's skies to the texture manager. 2020-04-19 10:57:50 +02:00
hw_skydome.cpp - moved VR code and IntRect to 'common' 2020-04-26 10:26:29 +02:00
hw_skydome.h - transitioned sky and decal code away from FMaterial. 2020-04-19 10:57:47 +02:00
hw_skyportal.cpp - moved FRenderState to 'common' and removed some game-dependent parts from it. 2020-04-25 23:29:38 +02:00
hw_spritelight.cpp - started cleanup of dependencies of the framebuffer class. 2020-04-25 21:08:07 +02:00
hw_sprites.cpp - moved sprite CVARs out of the global CVAR storage file. 2020-04-26 10:47:57 +02:00
hw_viewpointuniforms.h - moved the generic palette utilities and the matrix class to 'utility' 2019-08-20 23:05:20 +02:00
hw_walls.cpp - moved FRenderState to 'common' and removed some game-dependent parts from it. 2020-04-25 23:29:38 +02:00
hw_walls_vertex.cpp - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_weapon.cpp - optimization of texture scaling checks. 2020-04-19 10:57:51 +02:00
hw_weapon.h - removed FMaterial references from other high level renderer data like HWFlat and HWSprite. 2020-04-19 10:57:47 +02:00