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hw_bsp.cpp
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- reworking some lower level texture code.
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2020-04-19 10:57:46 +02:00 |
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hw_clipper.cpp
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- moved DObject and core parts of the VM to 'common'.
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2020-04-11 20:20:51 +02:00 |
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hw_clipper.h
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hw_decal.cpp
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- moved FRenderState to 'common' and removed some game-dependent parts from it.
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2020-04-25 23:29:38 +02:00 |
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hw_drawinfo.cpp
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- moved sprite CVARs out of the global CVAR storage file.
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2020-04-26 10:47:57 +02:00 |
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hw_drawinfo.h
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- moved RenderView out of the framebuffer classes to complete the consolidation of the renderer's entry points.
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2020-04-25 17:58:26 +02:00 |
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hw_drawlist.cpp
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- removed FMaterial references from other high level renderer data like HWFlat and HWSprite.
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2020-04-19 10:57:47 +02:00 |
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hw_drawlist.h
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- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
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2019-03-22 19:54:19 +01:00 |
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hw_drawlistadd.cpp
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- started cleanup of dependencies of the framebuffer class.
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2020-04-25 21:08:07 +02:00 |
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hw_drawstructs.h
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- moved FRenderState to 'common' and removed some game-dependent parts from it.
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2020-04-25 23:29:38 +02:00 |
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hw_fakeflat.cpp
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- transitioned the GLDEFS parser to FGameTexture.
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2020-04-19 10:57:46 +02:00 |
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hw_fakeflat.h
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hw_flats.cpp
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- moved FRenderState to 'common' and removed some game-dependent parts from it.
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2020-04-25 23:29:38 +02:00 |
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hw_portal.cpp
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- moved FRenderState to 'common' and removed some game-dependent parts from it.
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2020-04-25 23:29:38 +02:00 |
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hw_portal.h
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- moved FRenderState to 'common' and removed some game-dependent parts from it.
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2020-04-25 23:29:38 +02:00 |
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hw_renderhacks.cpp
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- started cleanup of dependencies of the framebuffer class.
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2020-04-25 21:08:07 +02:00 |
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hw_renderstate.cpp
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- moved FRenderState to 'common' and removed some game-dependent parts from it.
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2020-04-25 23:29:38 +02:00 |
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hw_sky.cpp
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- moved the front layer hack for Hexen's skies to the texture manager.
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2020-04-19 10:57:50 +02:00 |
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hw_skydome.cpp
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- moved VR code and IntRect to 'common'
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2020-04-26 10:26:29 +02:00 |
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hw_skydome.h
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- transitioned sky and decal code away from FMaterial.
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2020-04-19 10:57:47 +02:00 |
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hw_skyportal.cpp
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- moved FRenderState to 'common' and removed some game-dependent parts from it.
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2020-04-25 23:29:38 +02:00 |
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hw_spritelight.cpp
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- started cleanup of dependencies of the framebuffer class.
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2020-04-25 21:08:07 +02:00 |
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hw_sprites.cpp
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- moved sprite CVARs out of the global CVAR storage file.
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2020-04-26 10:47:57 +02:00 |
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hw_viewpointuniforms.h
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- moved the generic palette utilities and the matrix class to 'utility'
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2019-08-20 23:05:20 +02:00 |
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hw_walls.cpp
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- moved FRenderState to 'common' and removed some game-dependent parts from it.
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2020-04-25 23:29:38 +02:00 |
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hw_walls_vertex.cpp
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- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
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2019-03-22 19:54:19 +01:00 |
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hw_weapon.cpp
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- optimization of texture scaling checks.
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2020-04-19 10:57:51 +02:00 |
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hw_weapon.h
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- removed FMaterial references from other high level renderer data like HWFlat and HWSprite.
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2020-04-19 10:57:47 +02:00 |