vkdoom_m/src/rendering
2025-08-24 03:02:06 -04:00
..
2d hooked up the per-level colormaps with the hardware renderer. 2023-10-29 08:13:01 +01:00
hwrenderer dynlight optimize attempt 2025-08-07 21:04:26 -03:00
swrenderer remove linked lists entirely from lights 2025-08-07 21:04:26 -03:00
r_sky.cpp Skymist is a third sky layer with transparency, and adopts the fade color and skyfog density. Size not connected to SKY1 or SKY2. Works with 6-sided skyboxes. Three template pngs (skymist1, 2, & 3) all 1x544 pixels, 8-bit grayscale with transparency are part of gzdoom.pk3 for general usage. Can supply custom lump through mapinfo. Console command 'skymisttoggle' shows the effect (make sure fade has a non-zero color in mapinfo and skyfog has non-zero density). Oh, and skyfog now works with 6-sided skyboxes. 2025-05-06 11:47:45 -03:00
r_sky.h - added missing #include. 2022-06-01 09:34:07 +02:00
r_utility.cpp Added rumble from world 2025-08-24 03:02:06 -04:00
r_utility.h minor optimizations to oob/ortho checks 2025-08-06 14:57:34 -03:00