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a_ceiling.cpp
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- fixed most of implicit fallthrough compilation warnings
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2020-10-31 13:37:51 +02:00 |
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a_ceiling.h
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- implemented MBF's monsters_avoid_hazards feature.
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2021-08-21 12:29:24 +02:00 |
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a_decalfx.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
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a_decalfx.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_doors.cpp
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Fix obscure error in Animated Doors where the Actor can be NULL
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2020-08-15 09:06:58 +02:00 |
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a_doors.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_floor.cpp
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- fixed: crushing stairs must use HexenCrush mode.
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2021-08-11 19:58:57 +02:00 |
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a_floor.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_lightning.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
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a_lightning.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_lights.cpp
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_lights.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_lighttransfer.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
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a_lighttransfer.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_pillar.cpp
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- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
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2020-04-11 20:20:53 +02:00 |
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a_pillar.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_plats.cpp
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- fixed most of implicit fallthrough compilation warnings
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2020-10-31 13:37:51 +02:00 |
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a_plats.h
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- fixed usage of floor sound with Plat_DownWaitUpStayLip special
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2020-01-31 13:21:14 +02:00 |
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a_pusher.cpp
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- Fix crash with wind effect on special water sectors.
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2021-03-10 13:37:57 +01:00 |
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a_pusher.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_quake.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
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a_scroll.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
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a_scroll.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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dsectoreffect.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
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dsectoreffect.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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p_spec_thinkers.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |