vkdoom_m/src/common/rendering/vulkan
2023-09-14 11:36:10 +02:00
..
accelstructs - fixes for GCC on Linux 2023-09-14 11:36:10 +02:00
buffers - fixes for GCC on Linux 2023-09-14 11:36:10 +02:00
commands Create a RenderState object for each thread 2023-05-17 22:39:22 +02:00
descriptorsets Move VkRSBuffers to new file 2023-05-16 23:51:00 +02:00
framebuffers Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
pipelines Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023 2023-07-12 20:51:41 +08:00
samplers Configurable sampling per custom texture in material shaders 2023-08-25 18:18:03 +02:00
shaders Use a uniform buffer for the light list 2023-05-06 02:45:17 +02:00
textures Fix variety of bugs and assume that any surface not contained in LIGHTMAP lump does not need updating 2023-09-13 21:58:11 +02:00
vk_postprocess.cpp Create a RenderState object for each thread 2023-05-17 22:39:22 +02:00
vk_postprocess.h Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
vk_pprenderstate.cpp Create a RenderState object for each thread 2023-05-17 22:39:22 +02:00
vk_pprenderstate.h Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
vk_renderdevice.cpp Initial implementation for lightmap lump loading 2023-09-13 21:58:11 +02:00
vk_renderdevice.h Delay creating the accel struct until frame start 2023-09-11 14:55:31 +02:00
vk_renderstate.cpp Fix crash when frame buffers are resized 2023-08-30 18:53:45 +02:00
vk_renderstate.h Fix crash when frame buffers are resized 2023-08-30 18:53:45 +02:00