vkdoom_m/src/common/rendering/vulkan
2025-01-23 15:01:23 +01:00
..
buffers replace vec4 list with proper struct for lights 2025-01-20 16:45:08 +01:00
commands Ignore vid_maxfps when vsync is enabled. 2024-03-28 07:30:09 +01:00
descriptorsets Fix descriptor set bug 2025-01-23 15:01:23 +01:00
framebuffers Boot vulkan without a surface 2025-01-08 23:29:00 +01:00
pipelines Fix the vertex attribute bindings 2025-01-23 14:52:25 +01:00
samplers Hook up some more PBR stuff 2024-10-03 02:37:08 +02:00
shaders Fix the vertex attribute bindings 2025-01-23 14:52:25 +01:00
textures replace vec4 list with proper struct for lights 2025-01-20 16:45:08 +01:00
vk_levelmesh.cpp Fix BLAS vertex format (has to be XYZ and not XYZW) 2025-01-23 12:52:19 +01:00
vk_levelmesh.h Fix surface index upload bug and add bounds checking 2025-01-22 20:10:36 +01:00
vk_lightmapper.cpp Add lm_bounce and lm_ao to ZDRayInfo 2025-01-19 15:34:39 +01:00
vk_lightmapper.h Change how visible surfaces for a tile are collected by the light mapper 2024-09-07 03:11:36 +02:00
vk_lightprober.cpp Add the shaders needed to create convoluted PBR maps 2024-10-04 02:46:07 +02:00
vk_lightprober.h Add the shaders needed to create convoluted PBR maps 2024-10-04 02:46:07 +02:00
vk_postprocess.cpp refactor custom uniforms in preparation for custom material uniforms 2025-01-08 18:25:36 +08:00
vk_postprocess.h Make linearized depth data available to translucent material shaders via the texture name SceneLinearDepth. Does it work? Who knows! 2024-09-08 02:32:01 +02:00
vk_pprenderstate.cpp refactor custom uniforms in preparation for custom material uniforms 2025-01-08 18:25:36 +08:00
vk_pprenderstate.h Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
vk_renderdevice.cpp Fix the vertex attribute bindings 2025-01-23 14:52:25 +01:00
vk_renderdevice.h Boot vulkan without a surface 2025-01-08 23:29:00 +01:00
vk_renderstate.cpp Fix the vertex attribute bindings 2025-01-23 14:52:25 +01:00
vk_renderstate.h add gl_wireframe and gl_wireframecolor 2025-01-09 21:53:28 +01:00