| .. |
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bloomcombine.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
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bloomextract.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
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blur.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
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burn.fp
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- specify fragment output locations in the shader source.
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2018-06-12 23:52:33 +02:00 |
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colormap.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
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depthblur.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
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exposureaverage.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
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exposurecombine.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
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exposureextract.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
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fogboundary.fp
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- specify fragment output locations in the shader source.
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2018-06-12 23:52:33 +02:00 |
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func_brightmap.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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func_defaultlight.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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func_defaultmat.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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func_normal.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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func_notexture.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
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func_paletted.fp
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- added palette shader and fixed a few things.
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2018-04-07 12:17:23 +02:00 |
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func_pbr.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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func_spec.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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func_warp1.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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func_warp2.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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func_warp3.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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func_wavex.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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fuzz_jagged.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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fuzz_noise.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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fuzz_smooth.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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fuzz_smoothnoise.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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fuzz_smoothtranslucent.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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fuzz_software.fp
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Merge branch 'gzdoom' into materials
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2018-02-10 00:08:17 +01:00 |
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fuzz_standard.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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fuzz_swirly.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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fxaa.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
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lensdistortion.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
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lineardepth.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
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main.fp
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Merge remote-tracking branch 'remotes/origin/modern'
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2018-07-20 10:19:07 +02:00 |
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main.vp
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- move view and projection matrices to DrawInfo.
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2018-06-21 21:02:14 +02:00 |
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material_nolight.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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material_normal.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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material_pbr.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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material_specular.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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present.fp
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- add gl_dither for toggling dithered output on and off
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2018-08-08 21:58:23 +02:00 |
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present_checker3d.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
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present_column3d.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
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present_row3d.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
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screenquad.vp
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- specify vertex attributes in the shader source for Vulkan compatibility.
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2018-06-13 08:40:04 +02:00 |
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screenquadscale.vp
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- specify vertex attributes in the shader source for Vulkan compatibility.
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2018-06-13 08:40:04 +02:00 |
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shadowmap.fp
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- specify fragment output locations in the shader source.
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2018-06-12 23:52:33 +02:00 |
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ssao.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
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ssaocombine.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
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stencil.fp
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- specify fragment output locations in the shader source.
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2018-06-12 23:52:33 +02:00 |
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tonemap.fp
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- fix some postprocess bugs
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2018-06-30 16:44:09 +02:00 |