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OrdinaryMagician
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vkdoom_m
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1ea559dea4
vkdoom_m
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wadsrc
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static
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zscript
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Christoph Oelckers
14400c41b6
Merge branch 'zmaster'
2016-12-08 17:53:41 +01:00
..
chex
- converted the Chex Quest actors, completing the DECORATE conversion.
2016-10-18 23:22:41 +02:00
doom
Merge branch 'zscript' of
https://github.com/rheit/zdoom
into gz-zscript
2016-12-06 12:33:52 +01:00
heretic
- re-added two lost parentheses in A_FireGoldWandPL1.
2016-11-30 19:03:46 +01:00
hexen
- fixed: FTranslatedLineTarget::angleFromSource returned the attack angle, not the angle between actors when returned from P_LineAttack.
2016-12-06 11:04:54 +01:00
raven
- make dynamic object casts a dedicated VM instruction instead of a builtin function.
2016-12-05 14:52:34 +01:00
shared
- made dynamic light attenuation completely opt-in. This can be done either by setting a MAPINFO option for lights that do not automatically specify it and with a light property. The light property will always take precedence, if set.
2016-12-07 23:17:18 +01:00
strife
- removed redundant DoDropItem function. A_DropItem already exists and can be used instead.
2016-12-02 11:42:33 +01:00
actor.txt
- added a virtual CanCollideWith script method that can be overridden to do class specific collision checks.
2016-12-04 10:13:36 +01:00
actor_checks.txt
- renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs.
2016-11-21 13:04:27 +01:00
base.txt
- added a larger batch of function exports.
2016-11-30 01:25:51 +01:00
constants.txt
- disable weapon interpolation for offset changes.
2016-12-08 17:52:59 +01:00