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binding_lightmapper.glsl
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replace vec4 list with proper struct for lights
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2025-01-20 16:45:08 +01:00 |
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binding_raytrace.glsl
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replace vec4 list with proper struct for lights
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2025-01-20 16:45:08 +01:00 |
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binding_textures.glsl
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Prepare pbr shader to find the closest light probes from a texture
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2025-07-18 16:39:14 +02:00 |
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binding_viewer.glsl
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Toy with raytracing
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2025-06-24 21:20:48 +02:00 |
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frag_blur.glsl
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Add specular highlights to sunlight
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2025-07-17 02:52:28 +02:00 |
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frag_copy.glsl
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Add tile world position information to lightmapper copy pass
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2025-07-19 02:28:19 +02:00 |
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frag_raytrace.glsl
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Add specular highlights to sunlight
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2025-07-17 02:52:28 +02:00 |
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frag_resolve.glsl
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Add specular highlights to sunlight
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2025-07-17 02:52:28 +02:00 |
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frag_viewer.glsl
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Change gl_raytrace back to its direct ray tracing
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2025-07-16 09:33:42 +02:00 |
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montecarlo.glsl
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Move monte carlo math functions to its own file
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2024-02-26 16:21:04 +01:00 |
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polyfill_rayquery.glsl
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add camera-facing midtexture shadows to dynamic lights, off by default due to fps hit
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2025-02-17 02:34:45 +01:00 |
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trace_ambient_occlusion.glsl
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Reduce AO sample count from 128 to 16
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2024-10-17 00:42:08 +02:00 |
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trace_bounce.glsl
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Increase the bounce sample count
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2024-10-17 00:29:25 +02:00 |
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trace_levelmesh.glsl
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Add specular highlights to sunlight
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2025-07-17 02:52:28 +02:00 |
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trace_light.glsl
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Turn off softshadow for bounces
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2024-10-15 19:34:15 +02:00 |
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trace_sunlight.glsl
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Add specular highlights to sunlight
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2025-07-17 02:52:28 +02:00 |
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vert_copy.glsl
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Add tile world position information to lightmapper copy pass
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2025-07-19 02:28:19 +02:00 |
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vert_raytrace.glsl
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Atlas tile adjustments
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2024-02-28 00:59:41 +01:00 |
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vert_screenquad.glsl
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Move vertex transform to the GPU
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2023-09-18 02:42:12 +02:00 |
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vert_viewer.glsl
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Toy with raytracing
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2025-06-24 21:20:48 +02:00 |