vkdoom_m/src/scripting
Major Cooke b6b1b25035 Added ZSprites.
- Effectively similar to Actors, but without the excess.
- Can be created with either the `level` function or the static `Spawn` function in ZSprite.
- STAT_SPRITE belongs to ZSprites only; ZSprites cannot be moved out of, nor can anything else be moved in to, this statnum.

Misc:

- Fixed (Sprite)Offset taking roll into account.

Crediting phantombeta, RicardoLuis0 and RaveYard for assistance.
2023-11-17 08:06:11 -05:00
..
backend Added ZSprites. 2023-11-17 08:06:11 -05:00
decorate the remaining GetChars additions. 2023-10-07 23:44:01 +02:00
zscript Add function pointer Properties 2023-10-11 19:12:48 +02:00
thingdef.cpp - return a std::string from GetFileFullPath 2023-08-22 22:18:54 +02:00
thingdef.h backend update from Raze. 2023-10-09 18:45:30 +02:00
thingdef_data.cpp Expose OF_Transient to actors as bNoSaveGame 2023-09-14 16:28:23 +02:00
thingdef_properties.cpp use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
vmiterators.cpp - added PARAM_NULLCHECK to the block iterator creation functions. 2022-11-05 09:16:55 +01:00
vmthunks.cpp added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
vmthunks_actors.cpp Localized fix to its own field 2023-08-02 00:41:39 -04:00