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hw_bsp.cpp
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Prepare FFlatVertexBuffer for removal
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2023-05-07 03:19:43 +02:00 |
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hw_clipper.cpp
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- moved DObject and core parts of the VM to 'common'.
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2020-04-11 20:20:51 +02:00 |
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hw_clipper.h
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- moved all rendering code into a common subdirectory.
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2019-01-31 19:58:17 +01:00 |
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hw_decal.cpp
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Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object
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2023-04-26 04:22:07 +02:00 |
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hw_drawinfo.cpp
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Remove FFlatVertexBuffer
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2023-05-08 23:12:14 +02:00 |
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hw_drawinfo.h
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Remove FFlatVertexBuffer
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2023-05-08 23:12:14 +02:00 |
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hw_drawlist.cpp
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Remove FFlatVertexBuffer
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2023-05-08 23:12:14 +02:00 |
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hw_drawlist.h
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Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object
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2023-04-26 04:22:07 +02:00 |
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hw_drawlistadd.cpp
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Manage the light buffer in the backend
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2023-04-30 03:43:38 +02:00 |
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hw_drawstructs.h
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Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply
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2023-05-06 00:34:42 +02:00 |
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hw_fakeflat.cpp
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Prepare FFlatVertexBuffer for removal
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2023-05-07 03:19:43 +02:00 |
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hw_fakeflat.h
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- moved all rendering code into a common subdirectory.
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2019-01-31 19:58:17 +01:00 |
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hw_flats.cpp
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Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply
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2023-05-06 00:34:42 +02:00 |
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hw_lighting.cpp
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Change more default settings
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2023-03-19 04:35:27 +08:00 |
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hw_lighting.h
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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hw_meshcache.cpp
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Prepare FFlatVertexBuffer for removal
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2023-05-07 03:19:43 +02:00 |
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hw_meshcache.h
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Merge all sectors into one mesh
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2023-04-26 01:09:06 +02:00 |
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hw_portal.cpp
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Remove FFlatVertexBuffer
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2023-05-08 23:12:14 +02:00 |
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hw_portal.h
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Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object
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2023-04-26 04:22:07 +02:00 |
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hw_renderhacks.cpp
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Manage the light buffer in the backend
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2023-04-30 03:43:38 +02:00 |
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hw_setcolor.cpp
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- Fix crash with fog and software light modes.
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2021-03-29 09:38:51 -04:00 |
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hw_sky.cpp
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Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object
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2023-04-26 04:22:07 +02:00 |
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hw_skyportal.cpp
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Remove FFlatVertexBuffer
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2023-05-08 23:12:14 +02:00 |
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hw_spritelight.cpp
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Begin removing binding points from the hwrenderer layer.
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2023-04-16 19:30:27 +02:00 |
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hw_sprites.cpp
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Remove FFlatVertexBuffer
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2023-05-08 23:12:14 +02:00 |
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hw_walls.cpp
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Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply
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2023-05-06 00:34:42 +02:00 |
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hw_walls_vertex.cpp
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Adjust HWWall to allocate vertices from renderstate
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2023-04-26 01:09:05 +02:00 |
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hw_weapon.cpp
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Remove FFlatVertexBuffer
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2023-05-08 23:12:14 +02:00 |
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hw_weapon.h
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Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object
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2023-04-26 04:22:07 +02:00 |