vkdoom_m/src/rendering/hwrenderer/scene
2023-05-08 23:12:14 +02:00
..
hw_bsp.cpp Prepare FFlatVertexBuffer for removal 2023-05-07 03:19:43 +02:00
hw_clipper.cpp - moved DObject and core parts of the VM to 'common'. 2020-04-11 20:20:51 +02:00
hw_clipper.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_decal.cpp Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object 2023-04-26 04:22:07 +02:00
hw_drawinfo.cpp Remove FFlatVertexBuffer 2023-05-08 23:12:14 +02:00
hw_drawinfo.h Remove FFlatVertexBuffer 2023-05-08 23:12:14 +02:00
hw_drawlist.cpp Remove FFlatVertexBuffer 2023-05-08 23:12:14 +02:00
hw_drawlist.h Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object 2023-04-26 04:22:07 +02:00
hw_drawlistadd.cpp Manage the light buffer in the backend 2023-04-30 03:43:38 +02:00
hw_drawstructs.h Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply 2023-05-06 00:34:42 +02:00
hw_fakeflat.cpp Prepare FFlatVertexBuffer for removal 2023-05-07 03:19:43 +02:00
hw_fakeflat.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_flats.cpp Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply 2023-05-06 00:34:42 +02:00
hw_lighting.cpp Change more default settings 2023-03-19 04:35:27 +08:00
hw_lighting.h - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
hw_meshcache.cpp Prepare FFlatVertexBuffer for removal 2023-05-07 03:19:43 +02:00
hw_meshcache.h Merge all sectors into one mesh 2023-04-26 01:09:06 +02:00
hw_portal.cpp Remove FFlatVertexBuffer 2023-05-08 23:12:14 +02:00
hw_portal.h Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object 2023-04-26 04:22:07 +02:00
hw_renderhacks.cpp Manage the light buffer in the backend 2023-04-30 03:43:38 +02:00
hw_setcolor.cpp - Fix crash with fog and software light modes. 2021-03-29 09:38:51 -04:00
hw_sky.cpp Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object 2023-04-26 04:22:07 +02:00
hw_skyportal.cpp Remove FFlatVertexBuffer 2023-05-08 23:12:14 +02:00
hw_spritelight.cpp Begin removing binding points from the hwrenderer layer. 2023-04-16 19:30:27 +02:00
hw_sprites.cpp Remove FFlatVertexBuffer 2023-05-08 23:12:14 +02:00
hw_walls.cpp Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply 2023-05-06 00:34:42 +02:00
hw_walls_vertex.cpp Adjust HWWall to allocate vertices from renderstate 2023-04-26 01:09:05 +02:00
hw_weapon.cpp Remove FFlatVertexBuffer 2023-05-08 23:12:14 +02:00
hw_weapon.h Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object 2023-04-26 04:22:07 +02:00