vkdoom_m/src/scripting/vm
2016-11-07 11:30:41 +01:00
..
vm.h - fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value. 2016-11-06 11:36:12 +01:00
vmbuilder.cpp - properly clear all script compiler data for a restart. 2016-11-07 11:30:41 +01:00
vmbuilder.h - fixed and cleaned up state index jump handling 2016-11-06 13:14:46 +01:00
vmdisasm.cpp - scriptified A_SpawnFly. 2016-11-03 13:38:40 +01:00
vmexec.cpp SHA-1: 8852bc7278d033bbed66c51bf23aee841ee977a9 2016-11-02 10:52:14 +01:00
vmexec.h SHA-1: 8852bc7278d033bbed66c51bf23aee841ee977a9 2016-11-02 10:52:14 +01:00
vmframe.cpp - fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value. 2016-11-06 11:36:12 +01:00
vmops.h - implemented vector operations. Vectors are now fully working as local variables. 2016-10-29 01:39:25 +02:00