vkdoom_m/src/hwrenderer/data
Magnus Norddahl f10ded756e - split shadowmap AABB tree into two parts. one for static and one for dynamic
- upload only the dynamic AABB subtree using glBufferSubData
- change internal raytracing stack limit from 16 to 32
- update shadowmap AABB tree after R_SetupFrame for proper frame interpolation
2019-01-04 15:51:59 +01:00
..
buffers.h - split shadowmap AABB tree into two parts. one for static and one for dynamic 2019-01-04 15:51:59 +01:00
flatvertices.cpp - fixed Transfer_Heights and 3D floors. 2018-11-06 20:53:45 +01:00
flatvertices.h - fixed Transfer_Heights and 3D floors. 2018-11-06 20:53:45 +01:00
hw_vertexbuilder.cpp - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
hw_vertexbuilder.h - FVertexBuilder's output looks correct now. 2018-11-05 21:11:54 +01:00
hw_viewpointbuffer.cpp - moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder. 2018-10-28 22:20:51 +01:00
hw_viewpointbuffer.h Merge branch 'master' into renderstate_abstraction 2018-10-29 14:00:43 +01:00
renderqueue.h - use FShaderProgram through an abstract interface and remove all dependencies on the GL renderer from the shader definition source files. 2018-06-13 22:08:55 +02:00
shaderuniforms.h - renamed the 'vertexbuffer' files to 'buffers' because it's now generic for all buffer types. 2018-10-28 12:04:20 +01:00