- upload only the dynamic AABB subtree using glBufferSubData - change internal raytracing stack limit from 16 to 32 - update shadowmap AABB tree after R_SetupFrame for proper frame interpolation |
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|---|---|---|
| .. | ||
| buffers.h | ||
| flatvertices.cpp | ||
| flatvertices.h | ||
| hw_vertexbuilder.cpp | ||
| hw_vertexbuilder.h | ||
| hw_viewpointbuffer.cpp | ||
| hw_viewpointbuffer.h | ||
| renderqueue.h | ||
| shaderuniforms.h | ||