Added "game in progress" message for players trying to join late. Improved "unknown host" packet logging to only log when truly unknown. Correctly abort network window so game can process fatal errors instead of hanging on waiting to connect. Unexpected disconnects in lobby now correctly update the state of the game. |
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| .. | ||
| errorwindow.cpp | ||
| errorwindow.h | ||
| netstartwindow.cpp | ||
| netstartwindow.h | ||
| widgetresourcedata.cpp | ||