vkdoom_m/src/win32
Christoph Oelckers 23482735a0 - removed PClassAmmo.
No need to maintain these clunky meta class for one single property. The overhead the mere existence of this class creates is far more than 100 spawned ammo items would cost.
There is no need to serialize AAmmo::DropAmount, this value has no meaning on an already spawned item.
2017-01-12 11:44:33 +01:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h
deadguy.bmp
eaxedit.cpp
fb_d3d9.cpp Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
fb_d3d9_wipe.cpp
fb_ddraw.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
hardware.cpp
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp
i_crash.cpp - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc. 2016-11-22 22:41:32 -05:00
i_dijoy.cpp
i_input.cpp Resize framebuffer in windowed mode to match the client area 2016-09-12 13:04:36 +02:00
i_input.h
i_keyboard.cpp - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc. 2016-11-22 22:41:32 -05:00
i_main.cpp - reverted debug stuff. 2017-01-11 17:16:07 +01:00
i_mouse.cpp
i_movie.cpp
i_rawps2.cpp - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc. 2016-11-22 22:41:32 -05:00
i_specialpaths.cpp - Fixed building with vanilla MinGW, at least with whatever modified header files that my system has from my last experimentation. 2016-11-24 00:47:53 -05:00
i_system.cpp - More options for the IWAD picker. 2016-12-22 11:26:23 +01:00
i_system.h - Added support for GTK3 (thanks to "MineyMe" and edward-san) 2016-11-12 18:32:09 -05:00
i_xinput.cpp - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc. 2016-11-22 22:41:32 -05:00
icon1.ico
optwin32.h - Added support for GTK3 (thanks to "MineyMe" and edward-san) 2016-11-12 18:32:09 -05:00
rawinput.h
resource.h - More options for the IWAD picker. 2016-12-22 11:26:23 +01:00
st_start.cpp
wglext.h
win32gliface.cpp - fixed: The Windows CreateFramebuffer methods need to check the desired screen size for an actual resolution when switching to fullscreen. 2017-01-09 21:26:19 +01:00
win32gliface.h - changed order of SwapBuffers and glFinish call. The new order with glFinish coming last is recommended by OpenGL and it fixes a stalling problem with portals and camera textures visible at the same time. 2016-09-26 01:38:25 +02:00
win32iface.h Add bottomclip parameter to FillSimplePoly() for the software implementation 2016-11-05 22:49:33 -05:00
win32video.cpp - fixed: The Windows CreateFramebuffer methods need to check the desired screen size for an actual resolution when switching to fullscreen. 2017-01-09 21:26:19 +01:00
winres.h
zdoom.exe.manifest Change DPI Awareness to per-monitor on Windows8.1+ 2016-12-10 10:30:23 +01:00
zdoom.rc - removed PClassAmmo. 2017-01-12 11:44:33 +01:00