vkdoom_m/wadsrc/static
Ricardo Luís Vaz Silva d5f5c71d67 Bone Getters Part 2/3, plus fixed warnings for MSVC
* add getters for frame poses

* fix missing joint in GetJointPose

* clean up models_iqm.cpp

* clean up usage of I_GetTimeFrac, split out matrix calculation into its own function

* clean up SetModelBoneRotationInternal

* clean up a few float <-> double and unsigned <-> signed warnings

* fix more warnings

* further clean up warnings

* split mode ObjectToWorldMatrix stuff

* initial work on bone getters, matrix hell

(the matrix/vec3 multiplications are probably wrong af, just gotta add more stuff 'till i can test it)

* clean up matrix math

* GetBone/TransformByBone

* fix GetBoneFramePose

* fix ObjectToWorldMatrix

* fix missing array resize

* raw matrix getters (for use with gutamatics/etc)

* reverse matrix mult order

* replace GetBoneLength/GetBoneDir with GetBoneBaseTRS

* fix GetBonePosition, remove GetBoneWorldMatrix as it's useless

* GetBonePosition

* deduplicate code

* rename GetBonePosition to GetBoneBasePosition to avoid confusion

* GetBoneBaseRotation

* GetBonePosition helper function

* forgot include_offsets
2025-05-10 08:42:20 +08:00
..
credits
engine The default bind was wrong here (supposed to be Pov1, not Pov2. Obviously a typo) 2024-03-13 23:48:56 -03:00
filter add fuel/calamity blade/incinerator from id24 2025-01-30 13:34:25 -03:00
fonts
glstuff
graphics Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzd-master-experimental 2024-11-15 00:42:38 +08:00
maparrows
mapinfo Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
sbarinfo
shaders SoftShadowRadius for 1 sample RT lights via dithering effect 2025-04-11 16:25:06 +02:00
sounds
sprites
textures
widgets Merge remote-tracking branch 'gzdoom/master' 2024-01-10 04:03:35 +01:00
xlat - fixed. Boom's generalized crushers must stop 8 units above the floor 2023-09-15 00:35:20 +02:00
zscript Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-10 08:42:20 +08:00
althudcf.txt
animdefs.txt
bdrf.lut Add the shaders needed to create convoluted PBR maps 2024-10-04 02:46:07 +02:00
botsupp.txt
compatibility.txt add total chaos retro and full maps to compatibility.txt 2024-06-24 17:23:08 -04:00
decaldef.txt
dehsupp.txt
etc.h.txt
fontdefs.txt
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
language.0 - language update 2025-02-22 12:02:46 -05:00
language.csv - language update 2025-02-22 12:02:46 -05:00
language.def Merge branch '4.14.2' into gz_merge 2025-05-02 17:15:41 -03:00
lmacros.csv - language update 2023-09-24 23:02:57 +02:00
lockdefs.txt
menudef.txt Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
netnotch.dat
newconsolefont.hex
newmenufont.license
newmenufont.ttf Use a better font 2023-12-28 19:06:16 +01:00
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
x11r6rgb.txt
xg.wopn
xhairs.txt
zbigfont.lmp
zscript.txt set zscript version as 4.15.1 for now, since bone manip is 4.15.1 2025-05-01 15:47:38 +02:00