| .. |
|
buffers.h
|
Remove allowSSBO, useSSBO, glslversion, hwcaps and BuffersArePersistent as none of them apply to Vulkan
|
2023-10-19 21:31:12 +02:00 |
|
flatvertices.h
|
Merge SurfaceVertex with FFlatVertex and draw the lightmaps
|
2023-12-26 04:30:54 +01:00 |
|
hw_aabbtree.cpp
|
Backend update from Raze.
|
2023-10-07 18:42:24 +02:00 |
|
hw_aabbtree.h
|
- Backend update from Raze
|
2021-04-19 12:58:35 +02:00 |
|
hw_clock.cpp
|
- removed all vid_fps offsetting.
|
2022-06-05 12:16:56 +02:00 |
|
hw_clock.h
|
- removed useless x86.h #include's
|
2021-02-06 15:01:08 +02:00 |
|
hw_collision.cpp
|
Merge SurfaceVertex with FFlatVertex and draw the lightmaps
|
2023-12-26 04:30:54 +01:00 |
|
hw_collision.h
|
Merge SurfaceVertex with FFlatVertex and draw the lightmaps
|
2023-12-26 04:30:54 +01:00 |
|
hw_cvars.cpp
|
Merge gl_light_shadowmap and gl_light_raytrace cvars as gl_light_shadows
|
2023-10-15 16:14:00 +02:00 |
|
hw_cvars.h
|
Merge gl_light_shadowmap and gl_light_raytrace cvars as gl_light_shadows
|
2023-10-15 16:14:00 +02:00 |
|
hw_dynlightdata.h
|
Use a uniform buffer for the light list
|
2023-05-06 02:45:17 +02:00 |
|
hw_levelmesh.cpp
|
Merge SurfaceVertex with FFlatVertex and draw the lightmaps
|
2023-12-26 04:30:54 +01:00 |
|
hw_levelmesh.h
|
Merge SurfaceVertex with FFlatVertex and draw the lightmaps
|
2023-12-26 04:30:54 +01:00 |
|
hw_mesh.cpp
|
Merge SurfaceVertex with FFlatVertex and draw the lightmaps
|
2023-12-26 04:30:54 +01:00 |
|
hw_mesh.h
|
Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object
|
2023-04-26 04:22:07 +02:00 |
|
hw_meshbuilder.cpp
|
Remove FFlatVertexBuffer
|
2023-05-08 23:12:14 +02:00 |
|
hw_meshbuilder.h
|
Add code collecting fogballs from the visible scene
|
2023-12-11 11:34:14 +01:00 |
|
hw_modelvertexbuffer.cpp
|
Merge SurfaceVertex with FFlatVertex and draw the lightmaps
|
2023-12-26 04:30:54 +01:00 |
|
hw_modelvertexbuffer.h
|
Remove virtual inheritance
|
2023-04-16 21:49:05 +02:00 |
|
hw_renderstate.h
|
Add code collecting fogballs from the visible scene
|
2023-12-11 11:34:14 +01:00 |
|
hw_shaderpatcher.cpp
|
Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom
|
2023-10-19 21:05:17 +02:00 |
|
hw_shaderpatcher.h
|
Fix misc shader related issues
|
2023-04-06 19:36:58 +02:00 |
|
hw_shadowmap.cpp
|
Merge gl_light_shadowmap and gl_light_raytrace cvars as gl_light_shadows
|
2023-10-15 16:14:00 +02:00 |
|
hw_shadowmap.h
|
Let the backend manage the shadowmap buffers
|
2023-05-01 02:10:43 +02:00 |
|
hw_skydome.cpp
|
Merge SurfaceVertex with FFlatVertex and draw the lightmaps
|
2023-12-26 04:30:54 +01:00 |
|
hw_skydome.h
|
Merge SurfaceVertex with FFlatVertex and draw the lightmaps
|
2023-12-26 04:30:54 +01:00 |
|
hw_viewpointuniforms.h
|
Merge gl_light_shadowmap and gl_light_raytrace cvars as gl_light_shadows
|
2023-10-15 16:14:00 +02:00 |
|
hw_vrmodes.cpp
|
- some angle cleanup
|
2023-08-12 10:10:27 +02:00 |
|
hw_vrmodes.h
|
Side By Side Letterbox Display mode (#1255)
|
2021-01-13 07:09:13 -05:00 |