vkdoom_m/src/rendering/hwrenderer/scene
2021-10-03 03:47:40 +02:00
..
hw_bsp.cpp Add sprite shadows for the hardware renderer 2021-04-24 22:40:54 -04:00
hw_clipper.cpp - moved DObject and core parts of the VM to 'common'. 2020-04-11 20:20:51 +02:00
hw_clipper.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_decal.cpp - better handling of texture clamp state. 2021-09-19 14:54:34 +02:00
hw_drawinfo.cpp - Modified commit from @OrdinaryMagician #1261 2020-12-30 11:08:43 -05:00
hw_drawinfo.h Finished implementing PSprite interpolation for vertices. 2020-10-25 15:42:11 +01:00
hw_drawlist.cpp Fix using wrong lightmap UV coordinates after all the wall clipping did its thing 2021-10-03 03:47:40 +02:00
hw_drawlist.h - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:09:05 +02:00
hw_drawlistadd.cpp - reinstated rendering of mid textures over two-sided wall portals. 2021-03-05 12:25:41 +01:00
hw_drawstructs.h Fix using wrong lightmap UV coordinates after all the wall clipping did its thing 2021-10-03 03:47:40 +02:00
hw_fakeflat.cpp - merged gzdoom-gles2 and fixed some issues with pipeline size validation. 2021-08-03 20:12:19 +02:00
hw_fakeflat.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_flats.cpp - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_lighting.cpp - made the new Build light mode operational 2020-06-11 08:48:33 +02:00
hw_lighting.h - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_portal.cpp - fixed: Brightmap application for horizons was undefined.. 2021-09-12 08:37:19 +02:00
hw_portal.h - merged gzdoom-gles2 and fixed some issues with pipeline size validation. 2021-08-03 20:12:19 +02:00
hw_renderhacks.cpp - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
hw_setcolor.cpp - Fix crash with fog and software light modes. 2021-03-29 09:38:51 -04:00
hw_sky.cpp - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_skyportal.cpp - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_spritelight.cpp Add light probe support for sprites 2021-09-25 18:53:18 +02:00
hw_sprites.cpp - fixed: shadow alpha for translucent objects was not correct in the hardware renderer. 2021-07-02 08:54:15 +02:00
hw_walls.cpp Fix using wrong lightmap UV coordinates after all the wall clipping did its thing 2021-10-03 03:47:40 +02:00
hw_walls_vertex.cpp Fix using wrong lightmap UV coordinates after all the wall clipping did its thing 2021-10-03 03:47:40 +02:00
hw_weapon.cpp hud models: add nullptr check for psprites without caller. 2021-08-15 08:47:04 +02:00
hw_weapon.h Finished implementing PSprite interpolation for vertices. 2020-10-25 15:42:11 +01:00