- floatifed OpenGL sector grouping. - optimized light node collection. It should not create light nodes for out of range segs. |
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| .. | ||
| gl_data.cpp | ||
| gl_data.h | ||
| gl_matrix.cpp | ||
| gl_matrix.h | ||
| gl_portaldata.cpp | ||
| gl_setup.cpp | ||
| gl_vertexbuffer.cpp | ||
| gl_vertexbuffer.h | ||