vkdoom_m/src/CMakeLists.txt
Boondorl 9701bfaa5c Added multiplayer tab for launcher + backend improvements
Adds a multiplayer tab to allow hosting and joining games from within the GZDoom launcher rather than needed to use the command line. This has its own set of defaults independent from the main play page which necessitated rewriting how this information is passed and stored in the backend. A startup info struct is now passed back which has its defaults set from the cvars and then propagates any changes to it back to the defaults after selection is complete, making it much simpler to interface with the engine defaults.
2025-07-05 18:12:21 -03:00

1552 lines
57 KiB
CMake

cmake_minimum_required( VERSION 3.16.0 )
include(precompiled_headers)
if( COMMAND cmake_policy )
cmake_policy( SET CMP0003 NEW )
endif()
include( CheckCXXSourceCompiles )
include( CheckFunctionExists )
include( CheckCXXCompilerFlag )
include( CheckIncludeFile )
include( CheckIncludeFiles )
include( CheckLibraryExists )
include( FindPkgConfig )
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
# At least some versions of Xcode fail if you strip with the linker
# instead of the separate strip utility.
if( APPLE )
set( NO_STRIP ON )
endif()
endif()
if( APPLE )
option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
endif()
option( ZDOOM_ENABLE_SWR "Enable software renderer" ON )
if( NOT ZDOOM_ENABLE_SWR )
add_definitions( -DNO_SWRENDERER )
endif()
target_architecture(TARGET_ARCHITECTURE)
message(STATUS "Architecture is ${TARGET_ARCHITECTURE}")
if ( ${TARGET_ARCHITECTURE} MATCHES "arm64" )
set (ARM64 aarch64)
endif()
# Right now only 64 bit is supported.
if( ${TARGET_ARCHITECTURE} MATCHES "x86_64" )
set( X64 64 )
add_definitions( -DARCH_IA32 )
endif()
if( NOT PROJECT_LIBRARIES )
set( PROJECT_LIBRARIES "" )
endif()
add_definitions( -DTHIS_IS_GZDOOM )
if( WIN32 )
add_definitions( -D_WIN32 )
set( PROJECT_LIBRARIES
psapi
wsock32
winmm
dinput8
ole32
user32
gdi32
comctl32
comdlg32
ws2_32
setupapi
oleaut32
dbghelp
legacy_stdio_definitions )
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( DX_dxguid_LIBRARY )
list( APPEND PROJECT_LIBRARIES "${DX_dxguid_LIBRARY}" )
endif()
endif()
else()
if( APPLE )
set( NO_GTK ON )
set( DYN_GTK OFF )
# Prevent inclusion of fp.h and FixMath.h from Carbon framework
# Declarations from these files are not used but cause the following conflicts:
# - redefinition of 'FixedToFloat' and 'FloatToFixed' macros
# - redefinition of 'pi' as different kind of symbol
add_definitions( -D__FP__ -D__FIXMATH__ )
else()
option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" )
option( DYN_GTK "Load GTK+ at runtime instead of compile time" ON )
# Use GTK+ for the IWAD picker, if available.
if( NOT NO_GTK )
pkg_check_modules( GTK3 gtk+-3.0 )
if( GTK3_FOUND )
if( NOT DYN_GTK )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK3_LIBRARIES} )
endif()
include_directories( SYSTEM ${GTK3_INCLUDE_DIRS} )
link_directories( ${GTK3_LIBRARY_DIRS} )
else()
pkg_check_modules( GTK2 gtk+-2.0 )
if( GTK2_FOUND )
if( NOT DYN_GTK )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK2_LIBRARIES} )
endif()
include_directories( SYSTEM ${GTK2_INCLUDE_DIRS} )
link_directories( ${GTK2_LIBRARY_DIRS} )
else()
set( NO_GTK ON )
endif()
endif()
endif()
endif()
if ( NOT WIN32 )
option( NO_SDL_JOYSTICK "Disable SDL joystick support (Not applicable to Windows)" OFF )
if ( NO_SDL_JOYSTICK )
add_definitions( -DNO_SDL_JOYSTICK=1 )
endif()
endif()
if( NO_GTK )
add_definitions( -DNO_GTK )
elseif( DYN_GTK )
add_definitions( -DDYN_GTK=1 )
else()
add_definitions( -DDYN_GTK=0 )
endif()
# Non-Windows version also needs SDL except native OS X backend
if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
find_package( SDL2 REQUIRED )
include_directories( SYSTEM "${SDL2_INCLUDE_DIR}" )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${SDL2_LIBRARY}" )
endif()
endif()
if( NOT NO_OPENAL )
if ( "vcpkg-openal-soft" IN_LIST VCPKG_MANIFEST_FEATURES )
# Statically link to OpenAL from vcpkg
find_package( OpenAL CONFIG REQUIRED )
list( APPEND PROJECT_LIBRARIES OpenAL::OpenAL )
elseif ( NOT DYN_OPENAL ) # DYN_OPENAL uses local copies of the headers.
find_package( OpenAL )
mark_as_advanced(CLEAR OPENAL_INCLUDE_DIR)
if( OPENAL_INCLUDE_DIR )
include_directories( SYSTEM ${OPENAL_INCLUDE_DIR} )
mark_as_advanced(CLEAR OPENAL_LIBRARY)
if( OPENAL_LIBRARY )
set( PROJECT_LIBRARIES ${OPENAL_LIBRARY} ${PROJECT_LIBRARIES} )
if( APPLE )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "-framework AudioUnit -framework CoreAudio -framework ApplicationServices -framework AudioToolbox -framework CoreFoundation" )
endif()
else()
set( NO_OPENAL ON )
endif()
else()
set( NO_OPENAL ON )
endif()
else()
add_definitions( -DDYN_OPENAL )
endif()
endif()
if( NO_OPENAL )
add_definitions( -DNO_OPENAL=1 )
endif()
# Decide on SSE setup
if( X64 )
set( HAVE_MMX 1 )
endif( X64 )
CHECK_CXX_SOURCE_COMPILES("#include <ppl.h>
int main() { concurrency::parallel_for(0, 1, 1, [](int) { } ); }"
HAVE_PARALLEL_FOR)
if( NOT HAVE_PARALLEL_FOR )
CHECK_CXX_SOURCE_COMPILES("#include <dispatch/dispatch.h>
int main() { dispatch_apply(1, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(size_t) { }); }"
HAVE_DISPATCH_APPLY)
endif()
# Set up flags for MSVC
if (MSVC)
set( CMAKE_CXX_FLAGS "/MP ${CMAKE_CXX_FLAGS}" )
endif (MSVC)
# Set up flags for GCC
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( PROFILE )
set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pg" )
set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg" )
set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -pg" )
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -pg" )
endif()
if( NOT PROFILE AND NOT APPLE )
# On OS X frame pointers are required for exception handling, at least with Clang
set( REL_CXX_FLAGS "${REL_CXX_FLAGS} -fomit-frame-pointer" )
endif()
set( CMAKE_CXX_FLAGS_RELEASE "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE}" )
set( CMAKE_CXX_FLAGS_MINSIZEREL "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_MINSIZEREL}" )
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" )
# Support for the GCC/Clang sanitizers.
set( WITH_ASAN 0 CACHE BOOL "Enable the Address Sanitizer")
if( NOT CMAKE_COMPILER_IS_GNUCXX )
set( WITH_MSAN 0 CACHE BOOL "Enable the Memory Sanitizer")
endif( NOT CMAKE_COMPILER_IS_GNUCXX )
set( WITH_UBSAN 0 CACHE BOOL "Enable the Undefined Behavior Sanitizer")
if( WITH_MSAN )
if ( WITH_ASAN OR WITH_UBSAN )
message( SEND_ERROR "You can't use MSAN with either ASAN or UBSAN." )
endif ( WITH_ASAN OR WITH_UBSAN )
endif( WITH_MSAN )
set( SANITIZER_FLAG "" )
if( WITH_ASAN )
set( SANITIZER_FLAG "-fsanitize=address" )
if ( WITH_UBSAN )
set( SANITIZER_FLAG "${SANITIZER_FLAG},undefined" )
endif( WITH_UBSAN )
elseif( WITH_MSAN )
set( SANITIZER_FLAG "-fsanitize=memory" )
elseif( WITH_UBSAN )
set( SANITIZER_FLAG "-fsanitize=undefined" )
endif( WITH_ASAN )
set( CMAKE_CXX_FLAGS "${SANITIZER_FLAG} ${CMAKE_CXX_FLAGS}" )
set( CMAKE_C_FLAGS "${SANITIZER_FLAG} ${CMAKE_C_FLAGS}" )
set( CMAKE_EXE_LINKER_FLAGS "${SANITIZER_FLAG} ${CMAKE_EXE_LINKER_FLAGS}" )
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "4.5")
set( CMAKE_C_FLAGS "-Wno-unused-result ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-Wno-unused-result ${CMAKE_CXX_FLAGS}" )
endif()
if( CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
if( APPLE OR CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "3.6" )
set( CMAKE_CXX_FLAGS "-Wno-inconsistent-missing-override ${CMAKE_CXX_FLAGS}" )
endif()
endif()
set( CMAKE_C_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_CXX_FLAGS}" )
if( NOT X64 AND NOT CAN_DO_MFPMATH )
set( CMAKE_C_FLAGS "-DNO_SSE ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-DNO_SSE ${CMAKE_CXX_FLAGS}" )
endif()
# Remove extra warnings when using the official DirectX headers.
# Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid,
# which is a royal pain. The previous version I had been using was fine with them.
# MinGW: switch to the Windows Unicode API.
if( WIN32 )
set( CMAKE_CXX_FLAGS "-Wno-unknown-pragmas -Wno-comment -Wno-format ${CMAKE_CXX_FLAGS}" )
set( CMAKE_CXX_FLAGS "-D_UNICODE -DUNICODE ${CMAKE_CXX_FLAGS}" )
set( CMAKE_CXX_FLAGS "-D_WIN32_WINNT=0x0600 ${CMAKE_CXX_FLAGS}" )
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -municode" )
endif()
# Detect FreeBSD and add flags
if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC" )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC" )
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "NetBSD")
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -ljemalloc")
endif()
if( NOT NO_STRIP )
set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" )
set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" )
endif()
endif()
# Check for thread_local keyword, it's optional at the moment
if ( NOT (cxx_thread_local IN_LIST CMAKE_CXX_COMPILE_FEATURES) )
message( SEND_ERROR "C++ compiler doesn't support thread_local storage duration specifier" )
endif()
# Check for functions that may or may not exist.
require_stricmp()
require_strnicmp()
if( NOT MSVC )
add_definitions( -D__forceinline=inline )
endif()
if( UNIX )
CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT )
if( NOT CLOCK_GETTIME_IN_RT )
CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS )
if( NOT CLOCK_GETTIME_EXISTS )
message( STATUS "Could not find clock_gettime. Timing statistics will not be available." )
add_definitions( -DNO_CLOCK_GETTIME )
endif()
else()
list( APPEND PROJECT_LIBRARIES rt )
endif()
endif()
# Flags
# Update gitinfo.h
add_custom_target( revision_check ALL
COMMAND "${CMAKE_COMMAND}" -P "${CMAKE_SOURCE_DIR}/tools/updaterevision/UpdateRevision.cmake" src/gitinfo.h
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
# required libraries
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} miniz "${BZIP2_LIBRARIES}" "${CMAKE_DL_LIBS}" "${DRPC_LIBRARIES}")
if (HAVE_VULKAN)
list( APPEND PROJECT_LIBRARIES "zvulkan" )
endif()
list( APPEND PROJECT_LIBRARIES "zwidget" )
list( APPEND PROJECT_LIBRARIES "webp" )
# ZMUSIC
if( MSVC )
find_package( ZMusic )
else()
find_package( ZMusic REQUIRED )
endif()
message("Building for target architecture: ${TARGET_ARCHITECTURE}")
if( MSVC AND NOT ZMUSIC_FOUND )
# Use prebuilt library
set( ZMUSIC_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../bin/windows/zmusic" )
set( ZMUSIC_INCLUDE_DIR ${ZMUSIC_ROOT_PATH}/include )
set( ZMUSIC_LIBRARIES zmusic )
if( X64 )
link_directories( ${ZMUSIC_ROOT_PATH}/64bit )
elseif( ARM64 )
link_directories( ${ZMUSIC_ROOT_PATH}/arm64 )
else()
link_directories( ${ZMUSIC_ROOT_PATH}/32bit )
endif()
set( ZMUSIC_FOUND TRUE )
endif()
# VPX
if( MSVC AND NOT VPX_FOUND )
# Use prebuilt library
set( VPX_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../bin/Windows/vpx" )
set( VPX_INCLUDE_DIR ${VPX_ROOT_PATH}/include )
set( VPX_LIBRARIES libvpx )
if ( NOT ARM64 )
set (VPX_LIBRARIES ${VPX_LIBRARIES} libcompat-to-msvc )
endif()
if( ARM64 )
link_directories( ${VPX_ROOT_PATH}/lib/arm64 )
elseif( X64 )
link_directories( ${VPX_ROOT_PATH}/lib/64 )
else()
link_directories( ${VPX_ROOT_PATH}/lib/32 )
# Workaround for "error LNK2026: module unsafe for SAFESEH image."
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO" )
endif()
set( VPX_FOUND TRUE )
endif()
if( VPX_FOUND )
add_definitions( "-DUSE_LIBVPX=1" )
include_directories( SYSTEM "${VPX_INCLUDE_DIR}" )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${VPX_LIBRARIES} )
else()
message( SEND_ERROR "Could not find libvpx" )
endif()
include_directories( SYSTEM "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${DRPC_INCLUDE_DIR}")
if( ${HAVE_VM_JIT} )
add_definitions( -DHAVE_VM_JIT )
include_directories( SYSTEM "${ASMJIT_INCLUDE_DIR}" )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${ASMJIT_LIBRARIES}")
endif()
# Start defining source files for ZDoom
set( PLAT_WIN32_SOURCES
win32/i_steam.cpp
common/platform/win32/hardware.cpp
common/platform/win32/i_input.cpp
common/platform/win32/i_keyboard.cpp
common/platform/win32/i_mouse.cpp
common/platform/win32/i_dijoy.cpp
common/platform/win32/i_rawps2.cpp
common/platform/win32/i_xinput.cpp
common/platform/win32/i_main.cpp
common/platform/win32/i_mainwindow.cpp
common/platform/win32/i_system.cpp
common/platform/win32/i_specialpaths.cpp
common/platform/win32/st_start.cpp
common/platform/win32/gl_sysfb.cpp
common/platform/win32/base_sysfb.cpp
common/platform/win32/win32basevideo.cpp
common/platform/win32/win32glvideo.cpp
)
if (HAVE_VULKAN)
list (APPEND PLAT_WIN32_SOURCES common/platform/win32/win32vulkanvideo.cpp )
endif()
# todo: implement an actual crash catcher for ARM
# for now this is purely experimental
if (NOT ${TARGET_ARCHITECTURE} MATCHES "arm" )
set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/i_crash.cpp )
endif()
if (MSVC AND ${TARGET_ARCHITECTURE} MATCHES "arm")
set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/i_crash_arm.cpp )
add_definitions( -DNO_SSE -D__ARM__ -DRAPIDJSON_ENDIAN=RAPIDJSON_LITTLEENDIAN)
endif()
set( PLAT_POSIX_SOURCES
posix/i_steam.cpp
common/platform/posix/i_system_posix.cpp )
set( PLAT_SDL_SOURCES
common/platform/posix/sdl/crashcatcher.c
common/platform/posix/sdl/hardware.cpp
common/platform/posix/sdl/i_gui.cpp
common/platform/posix/sdl/i_input.cpp
common/platform/posix/sdl/i_joystick.cpp
common/platform/posix/sdl/i_main.cpp
common/platform/posix/sdl/i_system.cpp
common/platform/posix/sdl/sdlglvideo.cpp
common/platform/posix/sdl/st_start.cpp )
set( PLAT_UNIX_SOURCES
common/platform/posix/unix/i_specialpaths.cpp
common/platform/posix/unix/gtk_dialogs.cpp )
set( PLAT_OSX_SOURCES
common/platform/posix/osx/iwadpicker_cocoa.mm
common/platform/posix/osx/i_specialpaths.mm
posix/osx/zdoom.icns )
set( PLAT_COCOA_SOURCES
common/platform/posix/cocoa/i_input.mm
common/platform/posix/cocoa/i_joystick.cpp
common/platform/posix/cocoa/i_main.mm
common/platform/posix/cocoa/i_system.mm
common/platform/posix/cocoa/i_video.mm
common/platform/posix/cocoa/st_console.mm
common/platform/posix/cocoa/st_start.mm )
if( WIN32 )
set( SYSTEM_SOURCES_DIR common/platform/win32 )
set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc )
elseif( APPLE )
if( OSX_COCOA_BACKEND )
set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/cocoa )
set( SYSTEM_SOURCES ${PLAT_COCOA_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
else()
set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/sdl )
set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} )
set( PLAT_OSX_SOURCES ${PLAT_OSX_SOURCES} common/platform/posix/sdl/i_system.mm )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
endif()
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_POSIX_SOURCES} ${PLAT_OSX_SOURCES} )
set_source_files_properties( posix/osx/zdoom.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
set_source_files_properties( common/platform/posix/osx/iwadpicker_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-exceptions )
else()
option (SYSTEMINSTALL "Set global progdir based on CMake Install Dir" OFF)
set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/sdl )
set( SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} )
if ( SYSTEMINSTALL )
add_definitions( -DPROGDIR="${CMAKE_INSTALL_PREFIX}/${INSTALL_PK3_PATH}" )
endif()
endif()
if( HAVE_MMX )
add_definitions( -DHAVE_MMX=1 )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES}
common/textures/hires/hqnx_asm/hq2x_asm.cpp
common/textures/hires/hqnx_asm/hq3x_asm.cpp
common/textures/hires/hqnx_asm/hq4x_asm.cpp
common/textures/hires/hqnx_asm/hqnx_asm_Image.cpp)
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set_source_files_properties(
common/textures/hires/hqnx_asm/hq2x_asm.cpp
common/textures/hires/hqnx_asm/hq3x_asm.cpp
common/textures/hires/hqnx_asm/hq4x_asm.cpp
common/textures/hires/hqresize.cpp
PROPERTIES COMPILE_FLAGS "-mmmx" )
endif( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
endif( HAVE_MMX )
if( HAVE_PARALLEL_FOR )
add_definitions( -DHAVE_PARALLEL_FOR=1 )
elseif( HAVE_DISPATCH_APPLY )
add_definitions( -DHAVE_DISPATCH_APPLY=1 )
else()
option( NO_OPENMP "Disable usage of OpenMP" OFF )
if( NOT NO_OPENMP )
include( FindOpenMP )
if( OPENMP_FOUND )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}" )
endif( OPENMP_FOUND )
endif( NOT NO_OPENMP )
endif()
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h
COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/gamedata/xlat/xlat_parser.y
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/gamedata/xlat/xlat_parser.y )
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h
COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/zcc-parse.lemon
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/zcc-parse.lemon )
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h
COMMAND re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/common/engine/sc_man_scanner.re
DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/common/engine/sc_man_scanner.re )
include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
option( SEND_ANON_STATS "Enable sending of anonymous hardware statistics" ON )
if( NOT SEND_ANON_STATS )
add_definitions( -DNO_SEND_STATS )
endif()
# Project files should be aware of the header files. We can GLOB these since
# there's generally a new cpp for every header so this file will get changed
file( GLOB HEADER_FILES
console/*.h
playsim/*.h
playsim/bots/*.h
playsim/fragglescript/*.h
playsim/mapthinkers/*.h
g_statusbar/*.h
gamedata/*.h
gamedata/resourcefiles/*.h
gamedata/fonts/*.h
gamedata/xlat/*.h
intermission/*.h
maploader/*.h
menu/*.h
sound/*.h
sound/backend/*.h*
posix/*.h
r_data/*.h
common/audio/sound/thirdparty/*.h
common/audio/sound/*.h
common/audio/music/*.h*
common/2d/*.h
common/console/*.h
common/cutscenes/*.h
common/utility/*.h
common/engine/*.h
common/menu/*.h
common/statusbar/*.h
common/fonts/*.h
common/objects/*.h
common/filesystem/include/*.h
common/filesystem/source/*.h
common/platform/posix/cocoa/*.h
common/platform/posix/sdl/*.h
common/platform/win32/*.h
common/models/*.h
common/textures/*.h
common/startscreen/*.h
common/widgets/*.h
common/textures/hires/hqnx/*.h
common/textures/hires/hqnx_asm/*.h
common/textures/hires/xbr/*.h
common/thirdparty/*.h
common/thirdparty/rapidjson/*.h
common/thirdparty/math/*h
common/thirdparty/libsmackerdec/include/*.h
common/thirdparty/utf8proc/*.h
common/rendering/*.h
common/rendering/gl_load/*.h
common/rendering/gles/*.h
common/rendering/hwrenderer/data/*.h
common/rendering/vulkan/*.h
common/rendering/vulkan/system/*.h
common/rendering/vulkan/renderer/*.h
common/rendering/vulkan/shaders/*.h
common/rendering/vulkan/textures/*.h
common/scripting/core/*h
common/scripting/vm/*h
common/scripting/jit/*h
common/scripting/interface/*.h
common/scripting/backend/*.h
common/scripting/frontend/*.h
utility/*.h
launcher/*.h
scripting/*.h
scripting/backend/*.h
scripting/decorate/*.h
scripting/zscript/*.h
sound/midisources/*.h
rendering/*.h
rendering/2d/*.h
rendering/swrenderer/*.h
rendering/swrenderer/textures/*.h
rendering/swrenderer/drawers/*.h
rendering/swrenderer/scene/*.h
rendering/swrenderer/segments/*.h
rendering/swrenderer/line/*.h
rendering/swrenderer/plane/*.h
rendering/swrenderer/things/*.h
rendering/swrenderer/viewport/*.h
rendering/hwrenderer/*.h
rendering/hwrenderer/scene/*.h
*.h
)
set ( SWRENDER_SOURCES
rendering/swrenderer/r_swcolormaps.cpp
rendering/swrenderer/r_swrenderer.cpp
rendering/swrenderer/r_renderthread.cpp
rendering/swrenderer/drawers/r_draw.cpp
rendering/swrenderer/drawers/r_draw_pal.cpp
rendering/swrenderer/drawers/r_draw_rgba.cpp
rendering/swrenderer/scene/r_3dfloors.cpp
rendering/swrenderer/scene/r_light.cpp
rendering/swrenderer/scene/r_opaque_pass.cpp
rendering/swrenderer/scene/r_portal.cpp
rendering/swrenderer/scene/r_scene.cpp
rendering/swrenderer/scene/r_translucent_pass.cpp
rendering/swrenderer/viewport/r_drawerargs.cpp
rendering/swrenderer/viewport/r_skydrawer.cpp
rendering/swrenderer/viewport/r_spandrawer.cpp
rendering/swrenderer/viewport/r_spritedrawer.cpp
rendering/swrenderer/viewport/r_viewport.cpp
rendering/swrenderer/viewport/r_walldrawer.cpp
rendering/swrenderer/line/r_line.cpp
rendering/swrenderer/line/r_farclip_line.cpp
rendering/swrenderer/line/r_walldraw.cpp
rendering/swrenderer/line/r_wallsetup.cpp
rendering/swrenderer/line/r_fogboundary.cpp
rendering/swrenderer/line/r_renderdrawsegment.cpp
rendering/swrenderer/segments/r_clipsegment.cpp
rendering/swrenderer/segments/r_drawsegment.cpp
rendering/swrenderer/segments/r_portalsegment.cpp
rendering/swrenderer/things/r_visiblesprite.cpp
rendering/swrenderer/things/r_visiblespritelist.cpp
rendering/swrenderer/things/r_voxel.cpp
rendering/swrenderer/things/r_particle.cpp
rendering/swrenderer/things/r_playersprite.cpp
rendering/swrenderer/things/r_sprite.cpp
rendering/swrenderer/things/r_wallsprite.cpp
rendering/swrenderer/things/r_decal.cpp
rendering/swrenderer/plane/r_visibleplane.cpp
rendering/swrenderer/plane/r_visibleplanelist.cpp
rendering/swrenderer/plane/r_skyplane.cpp
rendering/swrenderer/plane/r_planerenderer.cpp
rendering/swrenderer/plane/r_flatplane.cpp
rendering/swrenderer/plane/r_slopeplane.cpp
)
# These files will be flagged as "headers" so that they appear in project files
# without being compiled.
set( NOT_COMPILED_SOURCE_FILES
${OTHER_SYSTEM_SOURCES}
${SWRENDER_SOURCES}
sc_man_scanner.h
common/engine/sc_man_scanner.re
g_statusbar/sbarinfo_commands.cpp
gamedata/xlat/xlat_parser.y
xlat_parser.c
xlat_parser.h
common/scripting/frontend/zcc-parse.lemon
zcc-parse.c
zcc-parse.h
common/platform/win32/zutil.natvis
)
set( VM_JIT_SOURCES
common/scripting/jit/jit.cpp
common/scripting/jit/jit_runtime.cpp
common/scripting/jit/jit_call.cpp
common/scripting/jit/jit_flow.cpp
common/scripting/jit/jit_load.cpp
common/scripting/jit/jit_math.cpp
common/scripting/jit/jit_move.cpp
common/scripting/jit/jit_store.cpp
)
# Enable fast math for some sources
set( FASTMATH_SOURCES
rendering/swrenderer/r_all.cpp
rendering/swrenderer/r_swscene.cpp
common/textures/hires/hqnx/init.cpp
common/textures/hires/hqnx/hq2x.cpp
common/textures/hires/hqnx/hq3x.cpp
common/textures/hires/hqnx/hq4x.cpp
common/textures/hires/xbr/xbrz.cpp
common/textures/hires/xbr/xbrz_old.cpp
common/rendering/gl_load/gl_load.c
rendering/hwrenderer/hw_dynlightdata.cpp
rendering/hwrenderer/scene/hw_bsp.cpp
rendering/hwrenderer/scene/hw_fakeflat.cpp
rendering/hwrenderer/scene/hw_decal.cpp
rendering/hwrenderer/scene/hw_drawinfo.cpp
rendering/hwrenderer/scene/hw_drawlist.cpp
rendering/hwrenderer/scene/hw_clipper.cpp
rendering/hwrenderer/scene/hw_flats.cpp
rendering/hwrenderer/scene/hw_portal.cpp
rendering/hwrenderer/scene/hw_renderhacks.cpp
rendering/hwrenderer/scene/hw_sky.cpp
rendering/hwrenderer/scene/hw_skyportal.cpp
rendering/hwrenderer/scene/hw_sprites.cpp
rendering/hwrenderer/scene/hw_spritelight.cpp
rendering/hwrenderer/scene/hw_walls.cpp
rendering/hwrenderer/scene/hw_walls_vertex.cpp
rendering/hwrenderer/scene/hw_weapon.cpp
common/utility/matrix.cpp
)
#Vulkan stuff must go into a separate list because it needs to be disabled for some platforms
set (VULKAN_SOURCES
common/rendering/vulkan/system/vk_renderdevice.cpp
common/rendering/vulkan/system/vk_commandbuffer.cpp
common/rendering/vulkan/system/vk_hwbuffer.cpp
common/rendering/vulkan/system/vk_buffer.cpp
common/rendering/vulkan/renderer/vk_renderstate.cpp
common/rendering/vulkan/renderer/vk_renderpass.cpp
common/rendering/vulkan/renderer/vk_streambuffer.cpp
common/rendering/vulkan/renderer/vk_postprocess.cpp
common/rendering/vulkan/renderer/vk_pprenderstate.cpp
common/rendering/vulkan/renderer/vk_descriptorset.cpp
common/rendering/vulkan/renderer/vk_raytrace.cpp
common/rendering/vulkan/shaders/vk_shader.cpp
common/rendering/vulkan/shaders/vk_ppshader.cpp
common/rendering/vulkan/textures/vk_samplers.cpp
common/rendering/vulkan/textures/vk_hwtexture.cpp
common/rendering/vulkan/textures/vk_pptexture.cpp
common/rendering/vulkan/textures/vk_imagetransition.cpp
common/rendering/vulkan/textures/vk_renderbuffers.cpp
common/rendering/vulkan/textures/vk_texture.cpp
common/rendering/vulkan/textures/vk_framebuffer.cpp
)
if (HAVE_GLES2)
set (GLES_SOURCES
common/rendering/gles/gles_system.cpp
common/rendering/gles/gles_renderer.cpp
common/rendering/gles/gles_framebuffer.cpp
common/rendering/gles/gles_renderstate.cpp
common/rendering/gles/gles_renderbuffers.cpp
common/rendering/gles/gles_postprocess.cpp
common/rendering/gles/gles_postprocessstate.cpp
common/rendering/gles/gles_buffers.cpp
common/rendering/gles/gles_hwtexture.cpp
common/rendering/gles/gles_shader.cpp
common/rendering/gles/gles_shaderprogram.cpp
common/rendering/gles/gles_samplers.cpp
common/rendering/gles/glad/src/glad.c
)
list (APPEND FASTMATH_SOURCES ${GLES_SOURCES})
endif()
if (HAVE_VULKAN)
list (APPEND FASTMATH_SOURCES ${VULKAN_SOURCES})
endif()
set (FASTMATH_SOURCES ${FASTMATH_SOURCES})
set (PCH_SOURCES
common/thirdparty/richpresence.cpp
am_map.cpp
playsim/bots/b_bot.cpp
playsim/bots/b_func.cpp
playsim/bots/b_game.cpp
playsim/bots/b_move.cpp
playsim/bots/b_think.cpp
bbannouncer.cpp
console/c_cmds.cpp
console/c_notifybuffer.cpp
console/c_functions.cpp
ct_chat.cpp
d_iwad.cpp
d_main.cpp
d_defcvars.cpp
d_anonstats.cpp
d_net.cpp
d_netinfo.cpp
d_protocol.cpp
doomstat.cpp
g_cvars.cpp
g_dumpinfo.cpp
g_game.cpp
g_hub.cpp
g_level.cpp
gameconfigfile.cpp
hu_scores.cpp
m_cheat.cpp
m_misc.cpp
playsim/p_acs.cpp
playsim/p_actionfunctions.cpp
p_conversation.cpp
playsim/p_destructible.cpp
playsim/p_effect.cpp
playsim/p_enemy.cpp
playsim/p_interaction.cpp
playsim/p_lnspec.cpp
playsim/p_map.cpp
playsim/p_maputl.cpp
playsim/p_mobj.cpp
p_openmap.cpp
playsim/p_pspr.cpp
p_saveg.cpp
p_setup.cpp
playsim/p_spec.cpp
p_states.cpp
playsim/p_things.cpp
p_tick.cpp
playsim/p_user.cpp
rendering/r_utility.cpp
rendering/r_sky.cpp
sound/s_advsound.cpp
sound/s_sndseq.cpp
sound/s_doomsound.cpp
serializer_doom.cpp
scriptutil.cpp
st_stuff.cpp
r_data/v_palette.cpp
wi_stuff.cpp
gamedata/a_keys.cpp
gamedata/a_weapons.cpp
gamedata/decallib.cpp
gamedata/g_mapinfo.cpp
gamedata/g_skill.cpp
gamedata/gi.cpp
gamedata/umapinfo.cpp
gamedata/d_dehacked.cpp
gamedata/g_doomedmap.cpp
gamedata/info.cpp
gamedata/keysections.cpp
gamedata/p_terrain.cpp
gamedata/statistics.cpp
gamedata/teaminfo.cpp
playsim/mapthinkers/a_decalfx.cpp
playsim/mapthinkers/a_doors.cpp
playsim/mapthinkers/a_lightning.cpp
playsim/mapthinkers/a_quake.cpp
playsim/mapthinkers/a_ceiling.cpp
playsim/mapthinkers/a_floor.cpp
playsim/mapthinkers/a_lights.cpp
playsim/mapthinkers/a_lighttransfer.cpp
playsim/mapthinkers/a_pillar.cpp
playsim/mapthinkers/a_plats.cpp
playsim/mapthinkers/a_pusher.cpp
playsim/mapthinkers/a_thruster.cpp
playsim/mapthinkers/a_scroll.cpp
playsim/mapthinkers/dsectoreffect.cpp
playsim/a_pickups.cpp
playsim/a_action.cpp
playsim/a_corona.cpp
playsim/a_decals.cpp
playsim/a_dynlight.cpp
playsim/a_flashfader.cpp
playsim/a_morph.cpp
playsim/a_specialspot.cpp
playsim/p_secnodes.cpp
playsim/p_sectors.cpp
playsim/p_sight.cpp
playsim/p_switch.cpp
playsim/p_tags.cpp
playsim/p_teleport.cpp
playsim/actorptrselect.cpp
playsim/dthinker.cpp
playsim/p_3dfloors.cpp
playsim/p_3dmidtex.cpp
playsim/p_linkedsectors.cpp
playsim/p_trace.cpp
playsim/po_man.cpp
playsim/portal.cpp
g_statusbar/hudmessages.cpp
g_statusbar/shared_hud.cpp
g_statusbar/sbarinfo.cpp
g_statusbar/sbar_mugshot.cpp
g_statusbar/shared_sbar.cpp
rendering/2d/v_blend.cpp
rendering/hwrenderer/hw_entrypoint.cpp
rendering/hwrenderer/hw_vertexbuilder.cpp
rendering/hwrenderer/doom_aabbtree.cpp
rendering/hwrenderer/doom_levelmesh.cpp
rendering/hwrenderer/hw_models.cpp
rendering/hwrenderer/hw_precache.cpp
rendering/hwrenderer/scene/hw_lighting.cpp
rendering/hwrenderer/scene/hw_drawlistadd.cpp
rendering/hwrenderer/scene/hw_setcolor.cpp
maploader/edata.cpp
maploader/specials.cpp
maploader/maploader.cpp
maploader/slopes.cpp
maploader/glnodes.cpp
maploader/udmf.cpp
maploader/usdf.cpp
maploader/strifedialogue.cpp
maploader/polyobjects.cpp
maploader/renderinfo.cpp
maploader/compatibility.cpp
maploader/postprocessor.cpp
menu/doommenu.cpp
menu/loadsavemenu.cpp
menu/playermenu.cpp
gamedata/textures/animations.cpp
gamedata/textures/anim_switches.cpp
gamedata/textures/buildloader.cpp
gamedata/p_xlat.cpp
gamedata/xlat/parse_xlat.cpp
gamedata/xlat/parsecontext.cpp
playsim/fragglescript/t_func.cpp
playsim/fragglescript/t_load.cpp
playsim/fragglescript/t_oper.cpp
playsim/fragglescript/t_parse.cpp
playsim/fragglescript/t_prepro.cpp
playsim/fragglescript/t_script.cpp
playsim/fragglescript/t_spec.cpp
playsim/fragglescript/t_variable.cpp
playsim/fragglescript/t_cmd.cpp
intermission/intermission.cpp
intermission/intermission_parse.cpp
r_data/colormaps.cpp
r_data/gldefs.cpp
r_data/a_dynlightdata.cpp
r_data/r_translate.cpp
r_data/sprites.cpp
r_data/portalgroups.cpp
r_data/voxeldef.cpp
r_data/r_canvastexture.cpp
r_data/r_interpolate.cpp
r_data/r_vanillatrans.cpp
r_data/r_sections.cpp
r_data/models.cpp
scripting/vmiterators.cpp
scripting/vmthunks.cpp
scripting/vmthunks_actors.cpp
scripting/thingdef.cpp
scripting/thingdef_data.cpp
scripting/thingdef_properties.cpp
scripting/backend/codegen_doom.cpp
scripting/decorate/olddecorations.cpp
scripting/decorate/thingdef_exp.cpp
scripting/decorate/thingdef_parse.cpp
scripting/decorate/thingdef_states.cpp
scripting/zscript/zcc_compile_doom.cpp
rendering/swrenderer/textures/r_swtexture.cpp
rendering/swrenderer/textures/warptexture.cpp
rendering/swrenderer/textures/swcanvastexture.cpp
events.cpp
launcher/launcherwindow.cpp
launcher/launcherbanner.cpp
launcher/launcherbuttonbar.cpp
launcher/playgamepage.cpp
launcher/settingspage.cpp
launcher/networkpage.cpp
common/audio/sound/i_sound.cpp
common/audio/sound/oalsound.cpp
common/audio/sound/s_environment.cpp
common/audio/sound/s_sound.cpp
common/audio/sound/s_reverbedit.cpp
common/audio/music/music_midi_base.cpp
common/audio/music/music.cpp
common/audio/music/i_music.cpp
common/audio/music/i_soundfont.cpp
common/audio/music/music_config.cpp
common/2d/v_2ddrawer.cpp
common/2d/v_drawtext.cpp
common/2d/v_draw.cpp
common/2d/wipe.cpp
common/thirdparty/animlib.cpp
common/thirdparty/gain_analysis.cpp
common/thirdparty/sfmt/SFMT.cpp
common/startscreen/startscreen.cpp
common/startscreen/startscreen_heretic.cpp
common/startscreen/startscreen_hexen.cpp
common/startscreen/startscreen_strife.cpp
common/startscreen/startscreen_generic.cpp
common/startscreen/endoom.cpp
common/widgets/errorwindow.cpp
common/widgets/netstartwindow.cpp
common/widgets/widgetresourcedata.cpp
common/fonts/singlelumpfont.cpp
common/fonts/singlepicfont.cpp
common/fonts/specialfont.cpp
common/fonts/font.cpp
common/fonts/hexfont.cpp
common/fonts/v_font.cpp
common/fonts/v_text.cpp
common/textures/hw_ihwtexture.cpp
common/textures/hw_material.cpp
common/textures/bitmap.cpp
common/textures/m_png.cpp
common/textures/texture.cpp
common/textures/gametexture.cpp
common/textures/image.cpp
common/textures/imagetexture.cpp
common/textures/texturemanager.cpp
common/textures/multipatchtexturebuilder.cpp
common/textures/skyboxtexture.cpp
common/textures/animtexture.cpp
common/textures/firetexture.cpp
common/textures/v_collection.cpp
common/textures/formats/automaptexture.cpp
common/textures/formats/brightmaptexture.cpp
common/textures/formats/buildtexture.cpp
common/textures/formats/ddstexture.cpp
common/textures/formats/flattexture.cpp
common/textures/formats/fontchars.cpp
common/textures/formats/imgztexture.cpp
common/textures/formats/md5check.cpp
common/textures/formats/multipatchtexture.cpp
common/textures/formats/patchtexture.cpp
common/textures/formats/pcxtexture.cpp
common/textures/formats/pngtexture.cpp
common/textures/formats/rawpagetexture.cpp
common/textures/formats/startuptexture.cpp
common/textures/formats/emptytexture.cpp
common/textures/formats/shadertexture.cpp
common/textures/formats/tgatexture.cpp
common/textures/formats/stbtexture.cpp
common/textures/formats/anmtexture.cpp
common/textures/formats/startscreentexture.cpp
common/textures/formats/qoitexture.cpp
common/textures/formats/webptexture.cpp
common/textures/hires/hqresize.cpp
common/models/models_md3.cpp
common/models/models_md2.cpp
common/models/models_voxel.cpp
common/models/models_ue1.cpp
common/models/models_obj.cpp
common/models/models_iqm.cpp
common/models/model.cpp
common/models/voxels.cpp
common/console/c_commandline.cpp
common/console/c_buttons.cpp
common/console/c_bind.cpp
common/console/c_enginecmds.cpp
common/console/c_consolebuffer.cpp
common/console/c_cvars.cpp
common/console/c_dispatch.cpp
common/console/c_commandbuffer.cpp
common/console/c_console.cpp
common/console/c_notifybufferbase.cpp
common/console/c_tabcomplete.cpp
common/console/c_expr.cpp
common/cutscenes/playmve.cpp
common/cutscenes/movieplayer.cpp
common/cutscenes/screenjob.cpp
common/utility/engineerrors.cpp
common/utility/i_module.cpp
common/utility/gitinfo.cpp
common/utility/m_alloc.cpp
common/utility/utf8.cpp
common/utility/palette.cpp
common/utility/memarena.cpp
common/utility/cmdlib.cpp
common/utility/configfile.cpp
common/utility/i_time.cpp
common/utility/m_argv.cpp
common/utility/s_playlist.cpp
common/utility/name.cpp
common/utility/r_memory.cpp
common/utility/writezip.cpp
common/thirdparty/base64.cpp
common/thirdparty/md5.cpp
common/thirdparty/superfasthash.cpp
common/thirdparty/libsmackerdec/src/BitReader.cpp
common/thirdparty/libsmackerdec/src/FileStream.cpp
common/thirdparty/libsmackerdec/src/HuffmanVLC.cpp
common/thirdparty/libsmackerdec/src/LogError.cpp
common/thirdparty/libsmackerdec/src/SmackerDecoder.cpp
common/engine/cycler.cpp
common/engine/d_event.cpp
common/engine/date.cpp
common/engine/stats.cpp
common/engine/sc_man.cpp
common/engine/palettecontainer.cpp
common/engine/stringtable.cpp
common/engine/i_net.cpp
common/engine/i_interface.cpp
common/engine/renderstyle.cpp
common/engine/v_colortables.cpp
common/engine/serializer.cpp
common/engine/m_joy.cpp
common/engine/m_random.cpp
common/objects/autosegs.cpp
common/objects/dobject.cpp
common/objects/dobjgc.cpp
common/objects/dobjtype.cpp
common/menu/joystickmenu.cpp
common/menu/menu.cpp
common/menu/messagebox.cpp
common/menu/optionmenu.cpp
common/menu/resolutionmenu.cpp
common/menu/menudef.cpp
common/menu/savegamemanager.cpp
common/statusbar/base_sbar.cpp
common/rendering/v_framebuffer.cpp
common/rendering/v_video.cpp
common/rendering/r_thread.cpp
common/rendering/r_videoscale.cpp
common/rendering/stb_include.cpp
common/rendering/hwrenderer/hw_draw2d.cpp
common/rendering/hwrenderer/data/hw_clock.cpp
common/rendering/hwrenderer/data/hw_skydome.cpp
common/rendering/hwrenderer/data/flatvertices.cpp
common/rendering/hwrenderer/data/hw_viewpointbuffer.cpp
common/rendering/hwrenderer/data/hw_modelvertexbuffer.cpp
common/rendering/hwrenderer/data/hw_cvars.cpp
common/rendering/hwrenderer/data/hw_vrmodes.cpp
common/rendering/hwrenderer/data/hw_lightbuffer.cpp
common/rendering/hwrenderer/data/hw_bonebuffer.cpp
common/rendering/hwrenderer/data/hw_aabbtree.cpp
common/rendering/hwrenderer/data/hw_shadowmap.cpp
common/rendering/hwrenderer/data/hw_shaderpatcher.cpp
common/rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp
common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp
common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
common/rendering/hwrenderer/postprocessing/hw_postprocessshader_ccmds.cpp
common/rendering/gl_load/gl_interface.cpp
common/rendering/gl/gl_renderer.cpp
common/rendering/gl/gl_stereo3d.cpp
common/rendering/gl/gl_framebuffer.cpp
common/rendering/gl/gl_renderstate.cpp
common/rendering/gl/gl_renderbuffers.cpp
common/rendering/gl/gl_postprocess.cpp
common/rendering/gl/gl_postprocessstate.cpp
common/rendering/gl/gl_debug.cpp
common/rendering/gl/gl_buffers.cpp
common/rendering/gl/gl_hwtexture.cpp
common/rendering/gl/gl_samplers.cpp
common/rendering/gl/gl_shader.cpp
common/rendering/gl/gl_shaderprogram.cpp
common/scripting/core/maps.cpp
common/scripting/core/dictionary.cpp
common/scripting/core/dynarrays.cpp
common/scripting/core/symbols.cpp
common/scripting/core/types.cpp
common/scripting/core/scopebarrier.cpp
common/scripting/core/vmdisasm.cpp
common/scripting/core/imports.cpp
common/scripting/vm/vmexec.cpp
common/scripting/vm/vmframe.cpp
common/scripting/interface/stringformat.cpp
common/scripting/interface/vmnatives.cpp
common/scripting/frontend/ast.cpp
common/scripting/frontend/zcc_compile.cpp
common/scripting/frontend/zcc_parser.cpp
common/scripting/backend/vmbuilder.cpp
common/scripting/backend/codegen.cpp
utility/nodebuilder/nodebuild.cpp
utility/nodebuilder/nodebuild_classify_nosse2.cpp
utility/nodebuilder/nodebuild_events.cpp
utility/nodebuilder/nodebuild_extract.cpp
utility/nodebuilder/nodebuild_gl.cpp
utility/nodebuilder/nodebuild_utility.cpp
)
if( ${HAVE_VM_JIT} )
set( PCH_SOURCES ${PCH_SOURCES} ${VM_JIT_SOURCES} )
else()
set( NOT_COMPILED_SOURCE_FILES ${NOT_COMPILED_SOURCE_FILES} ${VM_JIT_SOURCES} )
endif()
set( GAME_SOURCES
${HEADER_FILES}
${NOT_COMPILED_SOURCE_FILES}
${SYSTEM_SOURCES}
${FASTMATH_SOURCES}
${PCH_SOURCES}
common/utility/x86.cpp
common/thirdparty/strnatcmp.c
common/thirdparty/utf8proc/utf8proc.c
common/thirdparty/stb/stb_sprintf.c
common/utility/zstring.cpp
common/utility/findfile.cpp
common/thirdparty/math/asin.c
common/thirdparty/math/atan.c
common/thirdparty/math/const.c
common/thirdparty/math/cosh.c
common/thirdparty/math/exp.c
common/thirdparty/math/isnan.c
common/thirdparty/math/log.c
common/thirdparty/math/log10.c
common/thirdparty/math/mtherr.c
common/thirdparty/math/polevl.c
common/thirdparty/math/pow.c
common/thirdparty/math/powi.c
common/thirdparty/math/sin.c
common/thirdparty/math/sinh.c
common/thirdparty/math/sqrt.c
common/thirdparty/math/tan.c
common/thirdparty/math/tanh.c
common/thirdparty/math/fastsin.cpp
common/filesystem/source/filesystem.cpp
common/filesystem/source/ancientzip.cpp
common/filesystem/source/file_7z.cpp
common/filesystem/source/file_grp.cpp
common/filesystem/source/file_lump.cpp
common/filesystem/source/file_rff.cpp
common/filesystem/source/file_wad.cpp
common/filesystem/source/file_zip.cpp
common/filesystem/source/file_pak.cpp
common/filesystem/source/file_whres.cpp
common/filesystem/source/file_ssi.cpp
common/filesystem/source/file_hog.cpp
common/filesystem/source/file_mvl.cpp
common/filesystem/source/file_directory.cpp
common/filesystem/source/resourcefile.cpp
common/filesystem/source/files.cpp
common/filesystem/source/files_decompress.cpp
common/filesystem/source/fs_findfile.cpp
common/filesystem/source/fs_stringpool.cpp
common/filesystem/source/unicode.cpp
common/filesystem/source/critsec.cpp
)
set( GAME_NONPCH_SOURCES ${GAME_SOURCES} )
list( REMOVE_ITEM GAME_NONPCH_SOURCES ${PCH_SOURCES} )
add_executable( zdoom WIN32 MACOSX_BUNDLE ${GAME_SOURCES} )
target_precompile_headers( zdoom PRIVATE g_pch.h )
set_source_files_properties( ${FASTMATH_SOURCES} PROPERTIES COMPILE_FLAGS ${ZD_FASTMATH_FLAG} )
set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
set_source_files_properties( common/engine/sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
set_source_files_properties( ${GAME_NONPCH_SOURCES} common/textures/hires/hqresize.cpp PROPERTIES SKIP_PRECOMPILE_HEADERS TRUE )
if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
# [BL] Solaris requires these to be explicitly linked.
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} nsl socket)
endif()
if( UNIX )
find_package( Backtrace )
if(Backtrace_FOUND)
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${Backtrace_LIBRARIES} )
endif()
endif()
target_link_libraries( zdoom ${PROJECT_LIBRARIES} lzma ${ZMUSIC_LIBRARIES} )
include_directories(
BEFORE
.
common/audio/sound
common/audio/music
common/2d
common/cutscenes
common/thirdparty/libsmackerdec/include
common/thirdparty
common/thirdparty/stb
common/thirdparty/utf8proc
common/textures
common/textures/formats
common/textures/hires
common/textures
common/models
common/filesystem/include
common/utility
common/console
common/engine
common/menu
common/statusbar
common/fonts
common/objects
common/startscreen
common/widgets
common/rendering
common/rendering/hwrenderer/data
common/rendering/gl_load
common/rendering/gl
common/rendering/gles
common/rendering/gles/glad/include
common/rendering/gles/Mali_OpenGL_ES_Emulator/include
common/scripting/vm
common/scripting/jit
common/scripting/core
common/scripting/interface
common/scripting/frontend
common/scripting/backend
g_statusbar
console
playsim
playsim/bots
playsim/mapthinkers
gamedata
gamedata/textures
gamedata/fonts
rendering
rendering/hwrenderer
rendering/2d
r_data
sound
menu
sound/backend
xlat
utility
utility/nodebuilder
scripting
scripting/zscript
rendering
launcher
../libraries/ZVulkan/include
../libraries/ZWidget/include
../libraries/webp/include
${SYSTEM_SOURCES_DIR}
)
add_dependencies( zdoom revision_check )
# Due to some quirks, we need to do this in this order
if( NOT ZDOOM_OUTPUT_OLDSTYLE )
# RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4.
# Linux distributions are slow to adopt 2.6. :(
set_target_properties( zdoom PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${ZDOOM_OUTPUT_DIR} )
set_target_properties( zdoom PROPERTIES OUTPUT_NAME ${ZDOOM_EXE_NAME} )
else()
set_target_properties( zdoom PROPERTIES
RUNTIME_OUTPUT_NAME ${ZDOOM_EXE_NAME}
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${ZDOOM_OUTPUT_DIR}
RUNTIME_OUTPUT_NAME_DEBUG ${ZDOOM_EXE_NAME}d
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${ZDOOM_OUTPUT_DIR}
RUNTIME_OUTPUT_NAME_MINSIZEREL ${ZDOOM_EXE_NAME}msr
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${ZDOOM_OUTPUT_DIR}
RUNTIME_OUTPUT_NAME_RELWITHDEBINFO ${ZDOOM_EXE_NAME}rd
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${ZDOOM_OUTPUT_DIR}
)
endif()
if( MSVC )
option ( CONSOLE_MODE "Compile as a console application" OFF )
if ( CONSOLE_MODE )
set ( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SUBSYSTEM:CONSOLE /ENTRY:wmainCRTStartup" )
else()
set ( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SUBSYSTEM:WINDOWS /ENTRY:wWinMainCRTStartup" )
endif()
option( ZDOOM_GENERATE_MAPFILE "Generate .map file for debugging." OFF )
set( LINKERSTUFF "/MANIFEST:NO" )
if( ZDOOM_GENERATE_MAPFILE )
set( LINKERSTUFF "${LINKERSTUFF} /MAP" )
endif()
set_target_properties(zdoom PROPERTIES LINK_FLAGS ${LINKERSTUFF})
add_custom_command(TARGET zdoom POST_BUILD
COMMAND "mt.exe" -manifest \"${CMAKE_CURRENT_SOURCE_DIR}\\common\\platform\\win32\\manifest.xml\" -outputresource:\"$<TARGET_FILE:zdoom>\"\;\#1
COMMENT "Adding manifest..."
)
endif()
if( NOT WIN32 AND NOT APPLE )
FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${ZDOOM_EXE_NAME} ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME}; fi" )
add_custom_command( TARGET zdoom POST_BUILD
COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
COMMAND ${CMAKE_CURRENT_BINARY_DIR}/link-make )
IF ("${INSTALL_RPATH}" STREQUAL "")
set_target_properties(zdoom PROPERTIES
#allow libzmusic.so.1 library in same folder as executable at runtime
INSTALL_RPATH "\$ORIGIN:\$ORIGIN/zmusic/build/source"
BUILD_WITH_INSTALL_RPATH ON
)
endif()
endif()
add_custom_command(TARGET zdoom POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/soundfont/gzdoom.sf2 $<TARGET_FILE_DIR:zdoom>/soundfonts/gzdoom.sf2
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/fm_banks/GENMIDI.GS.wopl $<TARGET_FILE_DIR:zdoom>/fm_banks/GENMIDI.GS.wopl
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/fm_banks/gs-by-papiezak-and-sneakernets.wopn $<TARGET_FILE_DIR:zdoom>/fm_banks/gs-by-papiezak-and-sneakernets.wopn
)
if (VCPKG_TOOLCHAIN)
x_vcpkg_install_local_dependencies(TARGETS zdoom DESTINATION ".")
endif()
if( WIN32 )
set( INSTALL_SOUNDFONT_PATH . CACHE STRING "Directory where soundfonts and WOPL/WOPN banks will be placed during install." )
else()
set( INSTALL_SOUNDFONT_PATH share/games/doom CACHE STRING "Directory where soundfonts and WOPL/WOPN banks will be placed during install." )
endif()
install(DIRECTORY "${PROJECT_BINARY_DIR}/soundfonts" "${PROJECT_BINARY_DIR}/fm_banks"
DESTINATION ${INSTALL_SOUNDFONT_PATH}
COMPONENT "Soundfont resources")
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
# Need to enable intrinsics for these files.
set_property( SOURCE
common/utility/palette.cpp
common/utility/x86.cpp
rendering/swrenderer/r_all.cpp
APPEND_STRING PROPERTY COMPILE_FLAGS " ${SSE2_ENABLE}" )
endif()
if( APPLE )
set( LINK_FRAMEWORKS "-framework Cocoa -framework IOKit -framework OpenGL")
if( HAVE_VULKAN )
set( LINK_FRAMEWORKS "${LINK_FRAMEWORKS} -framework QuartzCore" )
endif()
set_target_properties(zdoom PROPERTIES
LINK_FLAGS "${LINK_FRAMEWORKS}"
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist"
XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.drdteam.gzdoom"
XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" )
# Dymanic libraries like libvulkan.dylib or libMoltenVK.dylib will be loaded by dlopen()
# if placed in the directory with the main executable
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -rpath @executable_path" )
endif()
if( WIN32 )
set( INSTALL_PATH . CACHE STRING "Directory where the executable will be placed during install." )
else()
set( INSTALL_PATH bin CACHE STRING "Directory where the executable will be placed during install." )
endif()
install(TARGETS zdoom
DESTINATION ${INSTALL_PATH}
COMPONENT "Game executable")
source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+")
source_group("Game Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/.+")
source_group("Game Data\\Fonts" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/fonts/.+")
source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")
source_group("Map Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/maploader/.+")
source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
source_group("Console" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/console/.+")
source_group("Playsim" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/.+")
source_group("Playsim\\Bots" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/bots/.+")
source_group("Playsim\\FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/fragglescript/.+")
source_group("Playsim\\Map Thinkers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/mapthinkers/.+")
source_group("Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/.+")
source_group("Rendering\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/2d/.+")
source_group("Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
source_group("Rendering\\Hardware Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/scene/.+")
source_group("Rendering\\Software Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/.+")
source_group("Rendering\\Software Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/drawers/.+")
source_group("Rendering\\Software Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/scene/.+")
source_group("Rendering\\Software Renderer\\Segments" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/segments/.+")
source_group("Rendering\\Software Renderer\\Line" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/line/.+")
source_group("Rendering\\Software Renderer\\Plane" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/plane/.+")
source_group("Rendering\\Software Renderer\\Things" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/things/.+")
source_group("Rendering\\Software Renderer\\Viewport" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/viewport/.+")
source_group("Render Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/.+")
source_group("Render Interface" FILES r_defs.h r_renderer.h r_sky.cpp r_sky.h r_state.h r_utility.cpp r_utility.h)
source_group("Platforms\\POSIX Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/.+")
source_group("Platforms\\Win32 Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/win32/.+")
source_group("Scripting\\Decorate frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/decorate/.+")
source_group("Scripting\\ZScript frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/zscript/.+")
source_group("Scripting\\Compiler backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/backend/.+")
source_group("Scripting" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/.+")
source_group("Common" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/.+")
source_group("Common\\Audio" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/.+")
source_group("Common\\Audio\\Sound" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/sound/.+")
source_group("Common\\Audio\\Sound\\Third-party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/sound/thirdparty/.+")
source_group("Common\\Audio\\Music" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/music.+")
source_group("Common\\Console" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/console/.+")
source_group("Common\\Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/utility/.+")
source_group("Common\\Engine" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/engine/.+")
source_group("Common\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/2d/.+")
source_group("Common\\Cutscenes" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/cutscenes/.+")
source_group("Common\\Objects" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/objects/.+")
source_group("Common\\Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/menu/.+")
source_group("Common\\Fonts" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/fonts/.+")
source_group("Common\\File System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/filesystem/.+")
source_group("Common\\File System\\Include" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/filesystem/include/.+")
source_group("Common\\File System\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/filesystem/source/.+")
source_group("Common\\Startscreen" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/startscreen/.+")
source_group("Common\\Widgets" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/widgets/.+")
source_group("Common\\Scripting" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/.+")
source_group("Common\\Scripting\\Interface" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/interface/.+")
source_group("Common\\Scripting\\Frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h)
source_group("Common\\Scripting\\Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/backend/.+")
source_group("Common\\Scripting\\Core" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/core/.+")
source_group("Common\\Scripting\\JIT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/jit/.+")
source_group("Common\\Scripting\\VM" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/vm/.+")
source_group("Common\\Platforms\\Cocoa Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/cocoa/.+")
source_group("Common\\Platforms\\OS X Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/osx/.+")
source_group("Common\\Platforms\\Unix Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/unix/.+")
source_group("Common\\Platforms\\SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/sdl/.+")
source_group("Common\\Platforms\\Win32 Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/win32/.+")
source_group("Common\\Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/.+")
source_group("Common\\Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/.+")
source_group("Common\\Rendering\\Hardware Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/data/.+")
source_group("Common\\Rendering\\Hardware Renderer\\Postprocessing" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/postprocessing/.+")
source_group("Common\\Rendering\\OpenGL Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gl_load/.+")
source_group("Common\\Rendering\\OpenGL Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gl/.+")
source_group("Common\\Rendering\\GLES Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gles/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/system/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/renderer/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/shaders/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/textures/.+")
source_group("Common\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/models/.+")
source_group("Common\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/.+")
source_group("Common\\Textures\\Hires" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/.+")
source_group("Common\\Textures\\Hires\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/hqnx/.+")
source_group("Common\\Textures\\Hires\\HQ Resize MMX version" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/hqnx_asm/.+")
source_group("Common\\Textures\\Hires\\XBRZ" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/xbr/.+")
source_group("Common\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/formats/.+")
source_group("Common\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/.+")
source_group("Common\\Third Party\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/math/.+")
source_group("Common\\Third Party\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/rapidjson/.+")
source_group("Common\\Third Party\\SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/sfmt/.+")
source_group("Common\\Third Party\\stb" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/stb/.+")
source_group("Common\\Third Party\\utf8proc" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/utf8proc/.+")
source_group("Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/.+")
source_group("Utility\\Node Builder" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/nodebuilder/.+")
source_group("Utility\\Smackerdec" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/smackerdec/.+")
source_group("Utility\\Smackerdec\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libsmackerdec/include/.+")
source_group("Utility\\Smackerdec\\Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libsmackerdec/src/.+")
source_group("Statusbar" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_statusbar/.+")
source_group("Launcher" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/launcher/.+")
source_group("Versioning" FILES version.h win32/zdoom.rc)
source_group("Xlat" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/xlat/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h)
source_group("Source Files" FILES ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h common/engine/sc_man_scanner.re)