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OrdinaryMagician
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vkdoom_m
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26dc0c6df2
vkdoom_m
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src
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scripting
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zscript
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Leonard2
26dc0c6df2
TODO: Find a better place to insert the classes in the hierarchy
2016-11-09 17:45:55 +01:00
..
ast.cpp
Renamed "VectorInitializer" to "VectorValue"
2016-10-30 07:34:14 +01:00
zcc-parse.lemon
- added an accessor to the actor defaults. This might have been possible with less work using a function but that would have necessitated some type casts when using it on subclasses.
2016-11-05 17:14:16 +01:00
zcc_compile.cpp
TODO: Find a better place to insert the classes in the hierarchy
2016-11-09 17:45:55 +01:00
zcc_compile.h
- added a new variable flag that allows defining variables which can only be modified by internal script code but not by external mods. Currently this is used by the NoBlockmap and NoSector flags which need special handling for changing.
2016-11-08 11:12:56 +01:00
zcc_expr.cpp
- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
2016-10-17 15:17:48 +02:00
zcc_exprlist.h
- replaced 'vector<2>' and 'vector<3>' with 'vector2' and 'vector3'.
2016-10-28 01:14:21 +02:00
zcc_parser.cpp
- added a new variable flag that allows defining variables which can only be modified by internal script code but not by external mods. Currently this is used by the NoBlockmap and NoSector flags which need special handling for changing.
2016-11-08 11:12:56 +01:00
zcc_parser.h
- added readonly pointers. They need to be defined with 'readonly<classtype>'. These are significantly different from declaring a field readonly in that they do not disallow modification of the variable itself but what it points to. For the actor defaults this is necessary to prevent accidental modification. A readonly pointer is actually a different type than a regular pointer.
2016-11-05 13:51:46 +01:00