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hw_bsp.cpp
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- removed volatile type punning for clipping against line portals.
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2022-07-14 10:39:11 +02:00 |
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hw_clipper.cpp
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- moved DObject and core parts of the VM to 'common'.
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2020-04-11 20:20:51 +02:00 |
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hw_clipper.h
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- moved all rendering code into a common subdirectory.
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2019-01-31 19:58:17 +01:00 |
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hw_decal.cpp
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Remove light probes completely and make decals use the lightmap
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2022-09-21 22:43:43 +02:00 |
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hw_drawinfo.cpp
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Test drawing all cached sectors every frame
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2023-04-26 01:09:05 +02:00 |
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hw_drawinfo.h
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Build a mesh cache for all sectors
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2023-04-26 01:09:05 +02:00 |
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hw_drawlist.cpp
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Adjust HWWall to allocate vertices from renderstate
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2023-04-26 01:09:05 +02:00 |
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hw_drawlist.h
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- fixed vertex generation when splitting walls by planes on old hardware.
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2021-09-18 13:09:05 +02:00 |
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hw_drawlistadd.cpp
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Adjust HWWall to allocate vertices from renderstate
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2023-04-26 01:09:05 +02:00 |
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hw_drawstructs.h
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Adjust HWWall to allocate vertices from renderstate
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2023-04-26 01:09:05 +02:00 |
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hw_fakeflat.cpp
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- merged gzdoom-gles2 and fixed some issues with pipeline size validation.
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2021-08-03 20:12:19 +02:00 |
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hw_fakeflat.h
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- moved all rendering code into a common subdirectory.
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2019-01-31 19:58:17 +01:00 |
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hw_flats.cpp
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Add support for drawing flats into the mesh cache
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2023-04-26 01:09:05 +02:00 |
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hw_lighting.cpp
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Change more default settings
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2023-03-19 04:35:27 +08:00 |
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hw_lighting.h
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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hw_meshcache.cpp
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Add support for drawing flats into the mesh cache
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2023-04-26 01:09:05 +02:00 |
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hw_meshcache.h
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Add support for drawing flats into the mesh cache
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2023-04-26 01:09:05 +02:00 |
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hw_portal.cpp
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- avoid infinite portal recursion.
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2022-11-12 09:00:18 +01:00 |
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hw_portal.h
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- removed volatile type punning for clipping against line portals.
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2022-07-14 10:39:11 +02:00 |
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hw_renderhacks.cpp
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- moved the remaining core parts of the GL renderer to 'common'.
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2020-04-29 17:19:17 +02:00 |
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hw_setcolor.cpp
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- Fix crash with fog and software light modes.
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2021-03-29 09:38:51 -04:00 |
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hw_sky.cpp
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- directory structure cleanup.
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2020-04-29 17:36:58 +02:00 |
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hw_skyportal.cpp
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- Backend update from Raze
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2021-04-19 12:58:35 +02:00 |
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hw_spritelight.cpp
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Begin removing binding points from the hwrenderer layer.
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2023-04-16 19:30:27 +02:00 |
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hw_sprites.cpp
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Add hitbox debug rendering (r_showhitbox)
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2023-04-08 05:19:23 +08:00 |
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hw_walls.cpp
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Build a mesh cache for all sectors
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2023-04-26 01:09:05 +02:00 |
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hw_walls_vertex.cpp
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Adjust HWWall to allocate vertices from renderstate
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2023-04-26 01:09:05 +02:00 |
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hw_weapon.cpp
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Merge tracelights
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2023-04-05 23:14:25 +02:00 |
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hw_weapon.h
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add BobWeapon3D
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2022-12-09 21:49:38 +01:00 |