vkdoom_m/src/rendering/hwrenderer/scene
2023-04-26 01:09:05 +02:00
..
hw_bsp.cpp - removed volatile type punning for clipping against line portals. 2022-07-14 10:39:11 +02:00
hw_clipper.cpp - moved DObject and core parts of the VM to 'common'. 2020-04-11 20:20:51 +02:00
hw_clipper.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_decal.cpp Remove light probes completely and make decals use the lightmap 2022-09-21 22:43:43 +02:00
hw_drawinfo.cpp Test drawing all cached sectors every frame 2023-04-26 01:09:05 +02:00
hw_drawinfo.h Build a mesh cache for all sectors 2023-04-26 01:09:05 +02:00
hw_drawlist.cpp Adjust HWWall to allocate vertices from renderstate 2023-04-26 01:09:05 +02:00
hw_drawlist.h - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:09:05 +02:00
hw_drawlistadd.cpp Adjust HWWall to allocate vertices from renderstate 2023-04-26 01:09:05 +02:00
hw_drawstructs.h Adjust HWWall to allocate vertices from renderstate 2023-04-26 01:09:05 +02:00
hw_fakeflat.cpp - merged gzdoom-gles2 and fixed some issues with pipeline size validation. 2021-08-03 20:12:19 +02:00
hw_fakeflat.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_flats.cpp Add support for drawing flats into the mesh cache 2023-04-26 01:09:05 +02:00
hw_lighting.cpp Change more default settings 2023-03-19 04:35:27 +08:00
hw_lighting.h - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
hw_meshcache.cpp Add support for drawing flats into the mesh cache 2023-04-26 01:09:05 +02:00
hw_meshcache.h Add support for drawing flats into the mesh cache 2023-04-26 01:09:05 +02:00
hw_portal.cpp - avoid infinite portal recursion. 2022-11-12 09:00:18 +01:00
hw_portal.h - removed volatile type punning for clipping against line portals. 2022-07-14 10:39:11 +02:00
hw_renderhacks.cpp - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
hw_setcolor.cpp - Fix crash with fog and software light modes. 2021-03-29 09:38:51 -04:00
hw_sky.cpp - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_skyportal.cpp - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_spritelight.cpp Begin removing binding points from the hwrenderer layer. 2023-04-16 19:30:27 +02:00
hw_sprites.cpp Add hitbox debug rendering (r_showhitbox) 2023-04-08 05:19:23 +08:00
hw_walls.cpp Build a mesh cache for all sectors 2023-04-26 01:09:05 +02:00
hw_walls_vertex.cpp Adjust HWWall to allocate vertices from renderstate 2023-04-26 01:09:05 +02:00
hw_weapon.cpp Merge tracelights 2023-04-05 23:14:25 +02:00
hw_weapon.h add BobWeapon3D 2022-12-09 21:49:38 +01:00