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OrdinaryMagician
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vkdoom_m
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26ebb938c1
vkdoom_m
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src
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r_data
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models
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alexey.lysiuk
26ebb938c1
- fixed compilation with GCC/Clang
...
https://forum.zdoom.org/viewtopic.php?f=2&t=60657
2018-05-22 21:48:31 +03:00
..
models.cpp
- fixed compilation with GCC/Clang
2018-05-22 21:48:31 +03:00
models.h
- avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them
2018-05-21 17:52:03 +02:00
models_md2.cpp
- avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them
2018-05-21 17:52:03 +02:00
models_md3.cpp
- avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them
2018-05-21 17:52:03 +02:00
models_ue1.cpp
- avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them
2018-05-21 17:52:03 +02:00
models_ue1.h
Cleaned UE1 math by using FVector classes.
2018-05-19 17:09:06 +02:00
models_voxel.cpp
- avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them
2018-05-21 17:52:03 +02:00
tab_anorms.h
- Move models into r_data
2017-11-25 13:19:00 +01:00