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gl_bloomshader.cpp
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Fix bloom shader missing its target
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2016-08-14 09:05:50 +02:00 |
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gl_bloomshader.h
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Fix bloom shader missing its target
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2016-08-14 09:05:50 +02:00 |
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gl_blurshader.cpp
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Fix blur shader to use RenderScreenQuad
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2016-08-14 09:05:50 +02:00 |
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gl_blurshader.h
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Fix blur shader to use RenderScreenQuad
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2016-08-14 09:05:50 +02:00 |
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gl_lensshader.cpp
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Moved state to FGLPostProcessState and merged vertex shaders
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2016-08-06 11:51:08 +02:00 |
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gl_lensshader.h
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Fix aspect ratio and texture clipping in lens shader
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2016-08-04 15:47:15 +02:00 |
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gl_presentshader.cpp
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Make sure we never pass a negative value to pow, and optimize gamma uniform
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2016-08-16 00:01:18 +02:00 |
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gl_presentshader.h
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Make sure we never pass a negative value to pow, and optimize gamma uniform
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2016-08-16 00:01:18 +02:00 |
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gl_shader.cpp
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- added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening...
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2016-08-22 15:31:23 +02:00 |
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gl_shader.h
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- added quad drawer interface so that this part can be done without altering a vertex buffer.
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2016-08-22 14:00:25 +02:00 |
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gl_shaderprogram.cpp
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OpenGL object labels and debug groups
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2016-08-17 23:18:47 +02:00 |
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gl_shaderprogram.h
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Added bloom and tonemap to menus
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2016-07-29 21:31:20 +02:00 |
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gl_texshader.cpp
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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gl_texshader.h
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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gl_tonemapshader.cpp
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Moved state to FGLPostProcessState and merged vertex shaders
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2016-08-06 11:51:08 +02:00 |
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gl_tonemapshader.h
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Added bloom and tonemap to menus
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2016-07-29 21:31:20 +02:00 |