vkdoom_m/src/gl/shaders
2016-08-22 15:31:23 +02:00
..
gl_bloomshader.cpp Fix bloom shader missing its target 2016-08-14 09:05:50 +02:00
gl_bloomshader.h Fix bloom shader missing its target 2016-08-14 09:05:50 +02:00
gl_blurshader.cpp Fix blur shader to use RenderScreenQuad 2016-08-14 09:05:50 +02:00
gl_blurshader.h Fix blur shader to use RenderScreenQuad 2016-08-14 09:05:50 +02:00
gl_lensshader.cpp Moved state to FGLPostProcessState and merged vertex shaders 2016-08-06 11:51:08 +02:00
gl_lensshader.h Fix aspect ratio and texture clipping in lens shader 2016-08-04 15:47:15 +02:00
gl_presentshader.cpp Make sure we never pass a negative value to pow, and optimize gamma uniform 2016-08-16 00:01:18 +02:00
gl_presentshader.h Make sure we never pass a negative value to pow, and optimize gamma uniform 2016-08-16 00:01:18 +02:00
gl_shader.cpp - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
gl_shader.h - added quad drawer interface so that this part can be done without altering a vertex buffer. 2016-08-22 14:00:25 +02:00
gl_shaderprogram.cpp OpenGL object labels and debug groups 2016-08-17 23:18:47 +02:00
gl_shaderprogram.h Added bloom and tonemap to menus 2016-07-29 21:31:20 +02:00
gl_texshader.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_texshader.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_tonemapshader.cpp Moved state to FGLPostProcessState and merged vertex shaders 2016-08-06 11:51:08 +02:00
gl_tonemapshader.h Added bloom and tonemap to menus 2016-07-29 21:31:20 +02:00