vkdoom_m/src/gamedata
Christoph Oelckers f1105f2e13 - further work on generic HUD
Some reorganization to avoid code duplication plus making the log screen capable of using the generic font. This also means that the popup for the log in Strife's status bar will be disabled when in generic mode - this popup with its special font would be a bit problematic.
2019-04-10 00:45:32 +02:00
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fonts - further work on generic HUD 2019-04-10 00:45:32 +02:00
resourcefiles - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
textures - fixed: Replacing a text image with actual text may only happen if the text comes from the string table. 2019-04-07 23:54:39 +02:00
xlat - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
a_keys.cpp - added an option to use the new console font for centered messages. 2019-03-11 19:54:03 +01:00
a_keys.h - moved the contents of g_inventory to g_shared and gamedata subfolders. 2019-02-01 18:13:12 +01:00
a_weapons.cpp - moved the contents of g_inventory to g_shared and gamedata subfolders. 2019-02-01 18:13:12 +01:00
a_weapons.h - moved the contents of g_inventory to g_shared and gamedata subfolders. 2019-02-01 18:13:12 +01:00
d_dehacked.cpp - implemented string table macros. 2019-03-02 12:06:24 +01:00
d_dehacked.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
decallib.cpp - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
decallib.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
g_doomedmap.cpp - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
g_mapinfo.cpp - allow retroactive substitution of cluster texts 2019-04-09 00:21:06 +02:00
g_mapinfo.h - made the gross railing hack for Strife a compatibility option and restricted it to MAP04 2019-03-26 00:38:54 +01:00
g_skill.cpp - process escape sequences for episode and skill names 2019-03-05 00:22:26 +01:00
gi.cpp - changed default graphics substitution rules to be more localization friendly. 2019-03-17 09:27:40 +01:00
gi.h - changed default graphics substitution rules to be more localization friendly. 2019-03-17 09:27:40 +01:00
gstrings.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
info.cpp - fixed: The static event manager never got a link to the primary level. 2019-02-06 15:40:49 +01:00
info.h - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
keysections.cpp - moved KEYCONF_only CCMDs out of play files. 2019-02-01 21:19:16 +01:00
p_terrain.cpp - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
p_terrain.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
p_xlat.cpp - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
statistics.cpp - fixed: Doom's episode names were not translatable. 2019-03-17 10:11:02 +01:00
stringtable.cpp - allow retroactive substitution of cluster texts 2019-04-09 00:21:06 +02:00
stringtable.h - allow retroactive substitution of cluster texts 2019-04-09 00:21:06 +02:00
teaminfo.cpp - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
teaminfo.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
umapinfo.cpp - process escape sequences for episode and skill names 2019-03-05 00:22:26 +01:00
w_wad.cpp - replaced the XLSX parser with a CSV parser. 2019-03-18 10:18:30 +01:00
w_wad.h - cleanup of font init to have less special cases 2019-02-12 00:19:44 +01:00
w_zip.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00