vkdoom_m/src/fragglescript
Christoph Oelckers de24fc2c88 - do not call renderer code directly to reset the view interpolation
The playsim really has no idea what the renderer is supposed to do here and the current system has some serious issues that eventually need addressing. So it is better to just set a flag that an actor needs to have its view interpolation reset if being used as a camera and let the render code deal with it.

This will keep the playsim clean of future changes to this feature.
2019-02-01 12:03:36 +01:00
..
t_cmd.cpp - redirect most references to the global players array through FLevelLocals. 2019-01-30 01:15:32 +01:00
t_fs.h - changed FraggleScript setup so that the MapLoader does not use the global level variable anymore. 2019-01-05 09:40:03 +01:00
t_func.cpp - do not call renderer code directly to reset the view interpolation 2019-02-01 12:03:36 +01:00
t_load.cpp - moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID. 2019-01-29 04:44:44 +01:00
t_oper.cpp - fix handling of the global script in FraggleScript. 2019-01-27 21:03:25 +01:00
t_parse.cpp - fixed some warnings 2019-01-29 02:16:36 +01:00
t_prepro.cpp - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
t_script.cpp - redirect most references to the global players array through FLevelLocals. 2019-01-30 01:15:32 +01:00
t_script.h - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
t_spec.cpp - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
t_variable.cpp - fix handling of the global script in FraggleScript. 2019-01-27 21:03:25 +01:00