vkdoom_m/src/win32
2019-01-31 19:38:04 +01:00
..
afxres.h
base_sysfb.cpp - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
base_sysfb.h - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp
deadguy.bmp
gl_sysfb.cpp - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
gl_sysfb.h - split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class. 2018-06-24 21:26:32 +02:00
hardware.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
hardware.h - fullscreen toggle and some cleanup. Not fully working yet. 2018-06-17 22:11:35 +02:00
helperthread.cpp
helperthread.h
i_cd.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_crash.cpp - remove unused VectoredTryCatch 2018-06-10 13:15:31 +02:00
i_dijoy.cpp
i_input.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_input.h
i_keyboard.cpp - a few remaining simple ones 2019-01-28 01:25:52 +01:00
i_main.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_mouse.cpp - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
i_rawps2.cpp
i_specialpaths.cpp
i_system.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_system.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_xinput.cpp
icon1.ico
optwin32.h
rawinput.h
resource.h
st_start.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
wglext.h
win32basevideo.cpp - fixed bad case in #include. 2018-11-04 21:33:35 +01:00
win32basevideo.h - split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class. 2018-06-24 21:26:32 +02:00
win32glvideo.cpp - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
win32glvideo.h - split Win32GLVideo in two so that the OpenGL independent part can be used for Vulkan as well. 2018-06-24 20:47:00 +02:00
winres.h
zdoom.exe.manifest
zdoom.rc - Fixed zdoom.rc for MinGW. 2018-06-18 20:57:52 +02:00