vkdoom_m/src/gl
Christoph Oelckers 7301001a3f - made the necessary adjustments to the HW2D interfaces to handle alpha textures properly.
These cannot be done with the regular textures so there needs to be an option to create more than one native texture per FTexture. For completeness' sake there is also the option now to create a paletted version of a texture if the regular one is true color. This fixes a long standing problem that translations were not applied to non-paletted textures.
2018-03-23 23:04:30 +01:00
..
compatibility - fixed: Camera textures must always be drawn with texture mode opaque, because the contents of their alpha channels are undefined. 2018-03-01 13:52:23 +01:00
data - Implement auto textures for materials 2018-02-21 23:12:46 +01:00
dynlights - Added spot light support to gl_SetDynSpriteLight 2018-01-04 19:27:03 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image. 2017-12-02 12:15:26 +01:00
models - fixed: The culling mode for translucent models must be inverted when rendering a mirror. 2018-01-21 16:29:40 +01:00
renderer - fixed alpha texture generation for OpenGL rendering. 2018-03-22 23:57:14 +01:00
scene Merge remote-tracking branch 'remotes/origin/materials' 2018-03-03 08:54:04 +01:00
shaders - move material light modes to their own subshader lumps 2018-02-20 00:13:05 +01:00
stereo3d Silenced quad stereo message during startup 2018-01-28 11:41:00 +02:00
system - made the necessary adjustments to the HW2D interfaces to handle alpha textures properly. 2018-03-23 23:04:30 +01:00
textures - fixed alpha texture generation for OpenGL rendering. 2018-03-22 23:57:14 +01:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility Fixed string format issues reported by GCC/Clang 2017-11-26 09:59:28 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00