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OrdinaryMagician
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vkdoom_m
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2a4a5e7a70
vkdoom_m
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src
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scripting
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Christoph Oelckers
2a4a5e7a70
- refactored a few more native meta properties.
2017-02-28 12:47:44 +01:00
..
backend
- scriptified Actor.GetBloodType as a virtual function to allow mods more flexibility here.
2017-02-28 12:11:25 +01:00
decorate
- scriptified the basic attack functions, its properties and the explosion properties to test the new metadata system.
2017-02-28 10:51:32 +01:00
vm
- implemented the basics of a working metadata system.
2017-02-27 23:28:19 +01:00
zscript
- scriptified the basic attack functions, its properties and the explosion properties to test the new metadata system.
2017-02-28 10:51:32 +01:00
symbols.cpp
- remove all symbols that get linked into the symbol table from the garbage collector.
2017-02-08 14:34:39 +01:00
symbols.h
- remove all symbols that get linked into the symbol table from the garbage collector.
2017-02-08 14:34:39 +01:00
thingdef.cpp
- fixed a few issues with actor bouncing logic.
2017-02-13 22:00:27 +01:00
thingdef.h
- remove all type table entries from garbage collection.
2017-02-08 22:43:20 +01:00
thingdef_data.cpp
- added a BOUNCE_NotOnShootables flag that hopefully helps addressing the biggest glitch in the bouncing code.
2017-02-26 22:31:43 +01:00
thingdef_properties.cpp
- refactored a few more native meta properties.
2017-02-28 12:47:44 +01:00