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anmtexture.cpp
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- do two-step init of CVARs to ensure that flag and mask vars always find their master CVar.
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2022-10-24 19:27:04 +02:00 |
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automaptexture.cpp
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
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brightmaptexture.cpp
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
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buildtexture.cpp
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
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ddstexture.cpp
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- backend sync with Raze
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2020-05-26 22:59:50 +02:00 |
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emptytexture.cpp
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- major shader rework
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2020-04-19 10:57:43 +02:00 |
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flattexture.cpp
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
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fontchars.cpp
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- replaced MIN/MAX in common code.
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2021-10-30 10:46:17 +02:00 |
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fontchars.h
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- font system overhaul.
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2021-05-24 21:28:21 +02:00 |
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imgztexture.cpp
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
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jpegtexture.cpp
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- added JPEG YCCK decoding.
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2022-05-12 12:14:14 +02:00 |
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md5check.cpp
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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multipatchtexture.cpp
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- reworked the multipatch texture builder to reuse the FImageTexture objects.
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2020-04-19 10:57:55 +02:00 |
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multipatchtexture.h
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Added NoTrim for TEXTURES.
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2021-12-14 15:22:01 +01:00 |
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patchtexture.cpp
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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pcxtexture.cpp
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- Backend update from Raze.
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2022-01-02 11:39:17 +01:00 |
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pngtexture.cpp
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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rawpagetexture.cpp
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- fixed compile.
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2022-10-02 20:45:00 +02:00 |
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shadertexture.cpp
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- moved the texture name to FGameTexture.
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2020-04-19 10:57:53 +02:00 |
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startscreentexture.cpp
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- remove gi.h includes in backend code.
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2022-10-02 14:04:24 +02:00 |
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startuptexture.cpp
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- use correct mapping for IBM437’s lower characters
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2022-06-03 00:12:45 +02:00 |
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stb_image.h
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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stbtexture.cpp
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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tgatexture.cpp
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |