vkdoom_m/src/common/textures/formats
2022-10-24 19:27:04 +02:00
..
anmtexture.cpp - do two-step init of CVARs to ensure that flag and mask vars always find their master CVar. 2022-10-24 19:27:04 +02:00
automaptexture.cpp - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
brightmaptexture.cpp - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
buildtexture.cpp - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
ddstexture.cpp - backend sync with Raze 2020-05-26 22:59:50 +02:00
emptytexture.cpp - major shader rework 2020-04-19 10:57:43 +02:00
flattexture.cpp - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
fontchars.cpp - replaced MIN/MAX in common code. 2021-10-30 10:46:17 +02:00
fontchars.h - font system overhaul. 2021-05-24 21:28:21 +02:00
imgztexture.cpp - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
jpegtexture.cpp - added JPEG YCCK decoding. 2022-05-12 12:14:14 +02:00
md5check.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
multipatchtexture.cpp - reworked the multipatch texture builder to reuse the FImageTexture objects. 2020-04-19 10:57:55 +02:00
multipatchtexture.h Added NoTrim for TEXTURES. 2021-12-14 15:22:01 +01:00
patchtexture.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
pcxtexture.cpp - Backend update from Raze. 2022-01-02 11:39:17 +01:00
pngtexture.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
rawpagetexture.cpp - fixed compile. 2022-10-02 20:45:00 +02:00
shadertexture.cpp - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
startscreentexture.cpp - remove gi.h includes in backend code. 2022-10-02 14:04:24 +02:00
startuptexture.cpp - use correct mapping for IBM437’s lower characters 2022-06-03 00:12:45 +02:00
stb_image.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
stbtexture.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
tgatexture.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00