vkdoom_m/wadsrc/static/shaders/lightmap/binding_textures.glsl

4 lines
189 B
GLSL

layout(set = 2, binding = 0) uniform sampler2D textures[];
layout(set = 2, binding = 0) uniform samplerCube cubeTextures[];
layout(set = 2, binding = 0) uniform usampler2D uintTextures[];