vkdoom_m/wadsrc/static/shaders/lightprobe
2025-02-16 13:37:40 +01:00
..
comp_brdf_convolute.glsl Add the shaders needed to create convoluted PBR maps 2024-10-04 02:46:07 +02:00
comp_irradiance_convolute.glsl Add VkLightprober to VulkanRenderDevice and fix the glsl compile errors 2025-02-16 13:37:40 +01:00
comp_prefilter_convolute.glsl Add VkLightprober to VulkanRenderDevice and fix the glsl compile errors 2025-02-16 13:37:40 +01:00