vkdoom_m/src
2023-04-21 00:39:00 +08:00
..
common Fix TArray allocating 0 bytes in constructor 2023-04-21 00:39:00 +08:00
console Allow ZScript to control saving and the automap 2023-04-09 03:52:58 +08:00
g_statusbar Change more default settings 2023-03-19 04:35:27 +08:00
gamedata Allow ZScript to control saving and the automap 2023-04-09 03:52:58 +08:00
intermission - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
maploader Add sunlight trace 2023-04-06 16:13:03 +02:00
menu Allow ZScript to control saving and the automap 2023-04-09 03:52:58 +08:00
playsim Cache the result of traces so that it only needs to be done for visible moving actors 2023-04-07 18:44:59 +02:00
posix Also update the mac icon 2023-04-19 16:12:53 +02:00
r_data Stop rotating the models if the game is actually paused. 2023-04-08 06:55:32 +08:00
rendering Only add the lightmode actually being used into the shader 2023-04-19 02:28:32 +02:00
scripting Fixed incorrect parameter type in A_CheckForResurrection. 2023-04-21 00:39:00 +08:00
sound - cleaned up the pitch management in the sound backend. 2023-01-15 14:01:37 +01:00
utility/nodebuilder - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
win32 Replace the icon 2023-04-19 16:10:16 +02:00
am_map.cpp Allow ZScript to control saving and the automap 2023-04-09 03:52:58 +08:00
am_map.h
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt More folder adjustments 2023-04-16 16:51:52 +02:00
ct_chat.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
d_anonstats.cpp build: unbreak compilation on Linux 2022-11-05 19:48:46 -04:00
d_buttons.h
d_defcvars.cpp Remove OpenGL and OpenGL ES backends 2023-03-16 22:09:19 +01:00
d_defcvars.h - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp - handle autoload flags in startup through function parameters instead of directly accessing the CVARs. 2022-10-02 17:12:34 +02:00
d_main.cpp Merge tracelights 2023-04-05 23:14:25 +02:00
d_main.h - added a compile option to fully disable the software renderer. 2022-11-08 11:24:35 +01:00
d_net.cpp Updated to Interface Event 2022-11-13 21:04:38 +01:00
d_net.h - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_netinf.h
d_netinfo.cpp Change more default settings 2023-03-19 04:35:27 +08:00
d_protocol.cpp
d_protocol.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h - use uniform buffers for dynamic lights everywhere. 2023-02-18 12:22:26 +01:00
doomstat.cpp - minor cleanup. 2022-10-02 14:36:49 +02:00
doomstat.h Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
events.h Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
g_cvars.cpp Change more default settings 2023-03-19 04:35:27 +08:00
g_cvars.h
g_dumpinfo.cpp CCMD listmaps: Colorize maps loaded from pwads in blue text 2023-01-14 07:58:16 +01:00
g_game.cpp Allow ZScript to control saving and the automap 2023-04-09 03:52:58 +08:00
g_game.h - overhaul of savegame path management. 2022-11-05 13:28:31 +01:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp Change various defaults 2023-03-16 22:56:21 +01:00
g_level.h
g_levellocals.h Allow ZScript to control saving and the automap 2023-04-09 03:52:58 +08:00
g_pch.h
g_pch2.h
gameconfigfile.cpp Remove OpenGL and OpenGL ES backends 2023-03-16 22:09:19 +01:00
gameconfigfile.h Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts. 2021-04-24 22:46:03 -04:00
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
m_cheat.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
m_cheat.h
m_misc.cpp - pass filename to I_WriteIniFailed as parameter. 2022-10-02 14:08:07 +02:00
m_misc.h
namedef_custom.h Added FlyBob Multiplier for Player 2023-01-02 08:14:24 +01:00
p_conversation.cpp Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
p_conversation.h - handle all remaining places of sound ID conversions after removing the conversion operators. 2022-11-24 23:52:52 +01:00
p_openmap.cpp - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
p_saveg.cpp Finished serializing 2022-07-22 17:11:59 +02:00
p_saveg.h
p_setup.cpp - fixed two memory leaks. 2022-12-03 20:39:54 +01:00
p_setup.h - try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup. 2022-10-20 17:12:43 +02:00
p_states.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_tick.cpp Added FOV Interpolation 2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
serializer_doom.h
st_stuff.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h Rename the project 2023-03-16 21:12:29 +01:00
wi_stuff.cpp - fixed background setup for intermissions to apply tiling only where intended. 2022-11-08 20:50:08 +01:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00