vkdoom_m/src/posix/sdl
2017-03-12 18:56:48 +01:00
..
crashcatcher.c I missed one last spot where a FreeBSD compilation should follow the path of OS X -- <signal.h> needs to be pulled in for signal functions 2016-01-07 22:48:25 -06:00
critsec.cpp - fixed: Froze on startup on Linux. 2017-03-11 11:04:37 -05:00
hardware.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
i_gui.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
i_input.cpp - the fourth. 2017-03-08 18:55:54 +01:00
i_joystick.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
i_main.cpp Fix compile error on Linux 2017-03-12 18:56:48 +01:00
i_system.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
i_system.mm Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
i_timer.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
sdlglvideo.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
sdlglvideo.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
sdlvideo.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
sdlvideo.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
st_start.cpp Added native startup window for OS X 2015-12-29 15:19:42 +02:00