Thanks to OpenGL's messed up state system this didn't cause some clear failure but just reused the last bound buffer instead which may not have had a matching size. |
||
|---|---|---|
| .. | ||
| gl_hwtexture.cpp | ||
| gl_hwtexture.h | ||
| gl_samplers.cpp | ||
| gl_samplers.h | ||
Thanks to OpenGL's messed up state system this didn't cause some clear failure but just reused the last bound buffer instead which may not have had a matching size. |
||
|---|---|---|
| .. | ||
| gl_hwtexture.cpp | ||
| gl_hwtexture.h | ||
| gl_samplers.cpp | ||
| gl_samplers.h | ||