vkdoom_m/src/menu
Christoph Oelckers 2ca0e34785 - turned many of PClassPlayerPawn's strings into names and moved all scalar properties into APlayerPawn.
The goal is to get rid of PClassPlayerPawn and PClassInventory so that the old assumption that all actor class descriptors have the same size can be restored
This is important to remove some code that seriously blocks optimization of the type table because that can only be done if types do not need to be replaced.
2017-02-08 16:42:13 +01:00
..
colorpickermenu.cpp - added write barriers to the menu code. 2017-02-05 01:52:09 +01:00
joystickmenu.cpp - added write barriers to the menu code. 2017-02-05 01:52:09 +01:00
listmenu.cpp - added write barriers to the menu code. 2017-02-05 01:52:09 +01:00
loadsavemenu.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
menu.cpp - did some preparations to ParseDrawTextureTags to allow using the same code for parsing tag lists generated by the VM. 2017-02-04 13:11:12 +01:00
menu.h - added write barriers to the menu code. 2017-02-05 01:52:09 +01:00
menudef.cpp - added write barriers to the menu code. 2017-02-05 01:52:09 +01:00
menuinput.cpp - got rid of all DTA_Translation uses. 2017-02-05 00:17:29 +01:00
messagebox.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
optionmenu.cpp - added write barriers to the menu code. 2017-02-05 01:52:09 +01:00
optionmenuitems.h - some work on the base classes for menus. None of this is being used yet. 2017-02-04 00:19:25 +01:00
playerdisplay.cpp - turned many of PClassPlayerPawn's strings into names and moved all scalar properties into APlayerPawn. 2017-02-08 16:42:13 +01:00
playermenu.cpp - some work on the base classes for menus. None of this is being used yet. 2017-02-04 00:19:25 +01:00
readthis.cpp - did some preparations to ParseDrawTextureTags to allow using the same code for parsing tag lists generated by the VM. 2017-02-04 13:11:12 +01:00
videomenu.cpp - turned all menu items into actual objects. 2017-02-03 21:35:42 +01:00