Rename ColorAdd to AddColor Add AddColor to FRenderState Tweak SpecialColors array in ZScript to include the additive color Add uAddColor to the shader compiler Add uAddColor to the texel |
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| .. | ||
| gl_postprocessshader.cpp | ||
| gl_postprocessshaderinstance.h | ||
| gl_shader.cpp | ||
| gl_shader.h | ||
| gl_shaderprogram.cpp | ||
| gl_shaderprogram.h | ||