vkdoom_m/src/gl/shaders
Kevin Caccamo 758cd77e55 Rename ColorAdd to AddColor, and use it ingame
Rename ColorAdd to AddColor
Add AddColor to FRenderState
Tweak SpecialColors array in ZScript to include the additive color
Add uAddColor to the shader compiler
Add uAddColor to the texel
2018-12-26 16:58:27 +01:00
..
gl_postprocessshader.cpp - changed CreateTexBuffer to return its info in a structure and not as a naked pointer. 2018-12-11 21:06:34 +01:00
gl_postprocessshaderinstance.h - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
gl_shader.cpp Rename ColorAdd to AddColor, and use it ingame 2018-12-26 16:58:27 +01:00
gl_shader.h Rename ColorAdd to AddColor, and use it ingame 2018-12-26 16:58:27 +01:00
gl_shaderprogram.cpp - only use shader cache on Intel 2018-11-22 05:31:10 +01:00
gl_shaderprogram.h - implement a shader cache 2018-11-20 23:12:20 +01:00