This website requires JavaScript.
Explore
Help
Sign in
OrdinaryMagician
/
vkdoom_m
Watch
1
Fork
You've already forked vkdoom_m
0
Code
Activity
2e4bf697b8
vkdoom_m
/
src
/
rendering
History
nashmuhandes
2e4bf697b8
Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets.
2024-06-21 08:17:54 -03:00
..
2d
hooked up the per-level colormaps with the hardware renderer.
2023-10-29 08:13:01 +01:00
hwrenderer
- simplify squishing to square pixels for particles and rollsprites
2024-05-21 03:09:47 -04:00
swrenderer
Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets.
2024-06-21 08:17:54 -03:00
r_sky.cpp
- Fixed crash calling ChangeSky() with an invalid texture.
2021-05-29 15:07:45 -04:00
r_sky.h
- added missing #include.
2022-06-01 09:34:07 +02:00
r_utility.cpp
Added interpolation to view position
2024-03-28 15:48:05 -04:00
r_utility.h
Reworked view offsetting
2024-03-01 07:10:26 -05:00