vkdoom_m/wadsrc/static/shaders/scene
2023-12-26 04:31:00 +01:00
..
binding_fixed.glsl Add code that should draw the mesh 2023-10-19 22:09:26 +02:00
binding_rsbuffers.glsl Create different buffer for uniform indexes that works for the vertex shader 2023-12-26 04:30:55 +01:00
binding_textures.glsl Hook up bindless textures for gl_levelmesh 2023-12-26 04:30:55 +01:00
bones.glsl Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
desaturate.glsl Add support for using #include in glsl files and improve glsl compile errors 2023-03-22 00:06:13 +01:00
fogball.glsl Fogball actor alpha should influence the density, rather than the color 2023-12-11 11:37:24 +01:00
frag_burn.glsl Fix shader build errors and remove support for old deprecated shader types 2023-03-24 03:34:24 +01:00
frag_fogboundary.glsl Remove unused uniforms and restrict push constants to only control offsets into buffers 2023-04-24 22:10:17 +02:00
frag_main.glsl Hook up HWWall and use the real main.fp shader for the level mesh 2023-12-26 04:30:56 +01:00
frag_portal.glsl Implement line portals and improve sky handling 2023-12-26 04:31:00 +01:00
frag_stencil.glsl Fix shader build errors and remove support for old deprecated shader types 2023-03-24 03:34:24 +01:00
grayscale.glsl
includes.glsl Only add the lightmode actually being used into the shader 2023-04-19 02:28:32 +02:00
layout_frag.glsl Hook up bindless textures for gl_levelmesh 2023-12-26 04:30:55 +01:00
layout_shared.glsl Hook up surface index buffer 2023-12-26 04:30:55 +01:00
layout_vert.glsl Create different buffer for uniform indexes that works for the vertex shader 2023-12-26 04:30:55 +01:00
light_shadow.glsl Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
light_spot.glsl
lightmode.glsl Add code collecting fogballs from the visible scene 2023-12-11 11:34:14 +01:00
lightmode_build.glsl Only add the lightmode actually being used into the shader 2023-04-19 02:28:32 +02:00
lightmode_default.glsl Only add the lightmode actually being used into the shader 2023-04-19 02:28:32 +02:00
lightmode_software.glsl Only add the lightmode actually being used into the shader 2023-04-19 02:28:32 +02:00
lightmode_vanilla.glsl Only add the lightmode actually being used into the shader 2023-04-19 02:28:32 +02:00
lightmodel_nolights.glsl
lightmodel_normal.glsl
lightmodel_pbr.glsl
lightmodel_specular.glsl
mateffect_default.glsl
mateffect_warp1.glsl
mateffect_warp2.glsl
material.glsl Fix misc shader related issues 2023-04-06 19:36:58 +02:00
material_default.glsl
material_fuzz_jagged.glsl
material_fuzz_noise.glsl
material_fuzz_smooth.glsl
material_fuzz_smoothnoise.glsl
material_fuzz_smoothtranslucent.glsl
material_fuzz_software.glsl
material_fuzz_standard.glsl
material_fuzz_swirly.glsl
material_gettexel.glsl Fix misc shader related issues 2023-04-06 19:36:58 +02:00
material_legacy_pmaterial.glsl
material_legacy_process.glsl Add support for using #include in glsl files and improve glsl compile errors 2023-03-22 00:06:13 +01:00
material_legacy_ptexel.glsl
material_normalmap.glsl
material_notexture.glsl
material_paletted.glsl
material_pbr.glsl
material_spec.glsl
vert_main.glsl Create different buffer for uniform indexes that works for the vertex shader 2023-12-26 04:30:55 +01:00