A fork of the discontinued VKDoom with a few missing fixes.
  • C++ 71.9%
  • C 20.1%
  • ZenScript 5.8%
  • Yacc 0.6%
  • CMake 0.5%
  • Other 0.8%
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specs Squashed 'libraries/ZWidget/' changes from 02da8cdc0e..cecd34301d 2025-08-13 17:17:30 -04:00
src - adjust vid_fps by i_timescale to always show the real fps value 2025-08-30 05:57:53 -04:00
tools Squashed 'libraries/ZWidget/' changes from 02da8cdc0e..cecd34301d 2025-08-13 17:17:30 -04:00
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Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2025 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Resources