vkdoom_m/wadsrc/static/shaders
2023-09-18 02:42:12 +02:00
..
lightmap Move vertex transform to the GPU 2023-09-18 02:42:12 +02:00
pp Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it 2023-05-07 00:49:54 +02:00
scene Use a uniform buffer for the light list 2023-05-06 02:45:17 +02:00