This method was chosen because it avoids adding variable declarations to the global namespace which would have required a lot more work while polluting the grammar. This way the global variables can be handled by a small bit of special coding in the struct generator. |
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|---|---|---|
| .. | ||
| colorpickermenu.txt | ||
| conversationmenu.txt | ||
| joystickmenu.txt | ||
| listmenu.txt | ||
| listmenuitems.txt | ||
| loadsavemenu.txt | ||
| menu.txt | ||
| menuitembase.txt | ||
| messagebox.txt | ||
| optionmenu.txt | ||
| optionmenuitems.txt | ||
| playercontrols.txt | ||
| playerdisplay.txt | ||
| playermenu.txt | ||
| readthis.txt | ||
| textentermenu.txt | ||
| videomenu.txt | ||