vkdoom_m/wadsrc/static/shaders
2024-02-11 02:12:18 +01:00
..
lightmap Always use indirect draw 2024-02-11 02:12:18 +01:00
pp Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it 2023-05-07 00:49:54 +02:00
scene Switch to using bindless textures for the entire hwrenderer 2024-02-10 01:36:27 +01:00