vkdoom_m/src/rendering
alexey.lysiuk 3185e359b9 - added workaround for GLSL noise functions on macOS
There is no chance that Apple will fix their OpenGL drivers
The only viable solution is to preprocess these functions out, and put zeroes instead of them
2020-01-10 13:52:17 +02:00
..
2d Merge pull request #701 from Doom2fan/DirectNativeShape2D 2019-11-07 18:49:53 -03:00
gl - added workaround for GLSL noise functions on macOS 2020-01-10 13:52:17 +02:00
gl_load - Fixed uninitialized variable in case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS does not exist. 2019-06-02 21:20:53 +02:00
hwrenderer Update and clarify the licenses for the postprocess, vulkan and softpoly parts 2020-01-03 05:52:01 +01:00
polyrenderer Update and clarify the licenses for the postprocess, vulkan and softpoly parts 2020-01-03 05:52:01 +01:00
swrenderer Fix wrong blend tables used when dynamic lights hits translucent lines 2019-12-31 03:00:36 +01:00
vulkan Update and clarify the licenses for the postprocess, vulkan and softpoly parts 2020-01-03 05:52:01 +01:00
i_video.h Implement SDL present functions 2019-12-05 21:26:01 +01:00
r_sky.cpp - Fixed stretching for 256 and 240 pixels tall skies in software. 2019-11-02 22:57:31 +01:00
r_sky.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_utility.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_utility.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_videoscale.cpp - vid_scalemode 1 now only goes down to 640x400 at minimum, instead of 320x200 2020-01-04 15:05:35 -05:00
r_videoscale.h - relicense some of my past work under BSD 2020-01-01 07:38:06 -05:00
v_framebuffer.cpp - allow custom pixel ratio scaling 2019-12-31 09:41:42 -05:00
v_video.cpp - removed obsolete softpoly render modes 2020-01-06 14:31:34 +02:00
v_video.h - reinstate 320x200 with the following caveat: it only functions outside of menus and console, and only when the dialogues and logs use the default font, the game will temporarily switch to 640x400 in these situations 2019-12-23 23:14:08 -05:00