vkdoom_m/src/gl/scene
Christoph Oelckers 7e69cd862e - restore the viewport after the SSAO pass.
This runs through the generic postprocessing code which restores the screen's viewport but since this is run in the middle of the scene it needs to restore the scene's viewport (i.e. the window controlled by screenblocks.)
2018-07-28 19:01:34 +02:00
..
gl_drawinfo.cpp - refactored the entire Stereo3D system to get rid of the class hierarchy and all its ugly implications. 2018-06-24 17:16:07 +02:00
gl_drawinfo.h - moved all portal code that sets up a scene to be rendered into API independent code and let it be handled by a common wrapper class. 2018-06-23 23:03:34 +02:00
gl_flats.cpp - fixed light application logic for flats. 2018-06-26 09:28:10 +02:00
gl_portal.cpp - fixed: The stencil cap may never write to the depth buffer. 2018-07-15 19:16:12 +02:00
gl_portal.h - fixed: GLScenePortal did not forward IsSky to its backing object. 2018-07-22 21:18:00 +02:00
gl_scene.cpp - restore the viewport after the SSAO pass. 2018-07-28 19:01:34 +02:00
gl_skydome.cpp - made the static portal state a struct inside the Renderer object 2018-06-23 13:25:59 +02:00
gl_sprite.cpp - move view and projection matrices to DrawInfo. 2018-06-21 21:02:14 +02:00
gl_walls_draw.cpp - fixed remaining issues with portal refactoring. 2018-06-23 23:03:34 +02:00
gl_weapon.cpp - refactored the entire Stereo3D system to get rid of the class hierarchy and all its ugly implications. 2018-06-24 17:16:07 +02:00