- Worked aorund modern GCC bug where C++ exceptions in Objective-C++ code would result in an ICE (bug is already on their tracker, but I doubt it will be fixed unless I decide to dig into the issue myself). - Turn off fused floating point instructions since these can cause slight deviations in floating point code. - Use -static-libgcc when compiling on the Mac with GCC since we need to use a custom version of GCC to do so now. - Note: ZDoom will currently still crash on exit on PowerPC since it seems to be deciding that NameManager needs to be destructed before the console commands. |
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|---|---|---|
| .. | ||
| cocoa | ||
| osx | ||
| sdl | ||
| dikeys.h | ||
| hardware.h | ||
| i_cd.cpp | ||
| i_input.h | ||
| i_movie.cpp | ||
| i_steam.cpp | ||
| i_system.h | ||
| readme.md | ||
This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.
Common files are placed in this directory directly.
SDL backend files are in sdl subdirectory.
Native OS X backend files are in cocoa subdirectory.
Shared files for both OS X backends are in osx subdirectory.